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[SAMURA 1/2] Kagurabachi Battlegrounds

[SAMURA 1/2] Kagurabachi Battlegrounds

A Roblox experience owned by 58 Development.

Fighting & PvPENmanga adaptationfightingaction

[SAMURA 1/2] Kagurabachi Battlegrounds is a fighting-pvp Roblox experience created on September 19, 2023. It has recorded 4,333,334 lifetime visits and 46,278 favorites. Currently, nine players are active. The experience holds an 84% like percentage. Controls include G for mode, F for block, and Q for dash.

Description (written by the developer; not a statement by this register)

Become the peak of all shonen... 🖥️ Controls G - Mode F - Block Q - Dash Q (in ragdoll) - Ragdoll Cancel/Evasive Double Tap W - run Left Click - Punch B - Emotes R - Ragdoll T - Pickup M - Console Lock-on Based off the manga Kagurabachi by Takeru Hokazono. Release date: December 31, 2024

Last updated by the developer 8 Aug 2026, 03:17 UTC.

9
playing (measured 10 Aug 2026, 21:06 UTC)
4,333,334
lifetime visits
84%
liked (8,752 👍 / 1,653 👎)
46,322
favourites (10.7 per 1k visits)
19 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0618first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers+
399 R$
Early Access
299 R$
Custom Sounds
299 R$
VIP
299 R$
Special Cosmetics
99 R$
Extra Emote Slots
99 R$
Awakening Cosmetics
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:4984no change
14 Aug 2026, 02:4884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.