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Psych-Out

Psych-Out

A Roblox experience owned by M.O.M (Mind Over Matter).

Fighting & PvPENanimemob psycho 100fighting

Psych-Out is a fighting-pvp Roblox experience created on 2025-06-30. The game currently has 43 players online. It has accumulated 3,105,781 lifetime visits, 24,299 favorites, and an 84% like percentage.

Description (written by the developer; not a statement by this register)

⚔️A Battlegrounds Game Inspired By "Mob Psycho 100". 💥Fight others, and Psych Out your friends with AWESOME psychic abilities! 👥JOIN THE COMMUNITY FOR UPDATES AND CODES 🎮 CONSOLE CONTROLS: B - Punch L1, L2, R1, R2 - Skills Y - Dash X - Block DPad Left - Special DPad Up - Ultimate 🖱️PC CONTROLS: W+W - Run M1 - Punch 1,2,3,4 - Skills Q - Dash F - Block R - Special G - Ultimate Credits: SlateAlloy - Scripting / Project Manager Madoox - Scripting RiftRaft - Animation Karkinos - Sound Design and Community Management Lanemeister - Building

Last updated by the developer 18 Jul 2026, 17:08 UTC.

43
playing (measured 11 Aug 2026, 01:03 UTC)
3,105,781
lifetime visits
84%
liked (7,824 👍 / 1,486 👎)
24,514
favourites (7.9 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:0373first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
300 R$
Mode Outfits
200 R$
Custom Kill Sounds
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3784no change
14 Aug 2026, 05:3684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.