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Raise a Rick

Raise a Rick

A Roblox experience owned by Idleshine.

TycoonENRick and MortyTycoonSimulation

Raise a Rick is a tycoon experience created on October 13, 2023. The game has accumulated 1,437,984 lifetime visits and 23,140 favorites. It maintains an 89% like percentage. Currently, zero players are active. The title features mechanics involving clicking, upgrades, and multiplayer lobbies within the tycoon genre.

Description (written by the developer; not a statement by this register)

🛠 Early development, report any bugs you find. ❗️ If Rick starves you lose your save ❗️ 💰 Click Rick to gain Money! 🛒 Purchase Upgrades and finish your Home! 👥 Play with Friends or Strangers in Lobbies! ⚔️ Defend your Home from Thieves! 🎉 Experience a lot of Funny Endings! ⭐ Special Benefits for Group & Server Members! 👍 Make Sure to Like and Favorite the Game for More Updates in the Future! Tags: [Ignore] rick and morty, simulator, collect, upgrade, multiplayer, lobby, tycoon, raise a floppa, cartoon

Last updated by the developer 7 Aug 2025, 16:56 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
1,437,984
lifetime visits
89%
liked (7,511 👍 / 909 👎)
24,511
favourites (17.0 per 1k visits)
13 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Massive Lobbies!
3,200 R$
Double Money!
450 R$
Auto Clicker Pro!
325 R$
VIP!
250 R$
Large Lobbies!
225 R$
Auto Collect!
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome777,449 · 100.0% win
Alpha Tester · other775,982 · 100.0% win
Rick Starved · other139,882 · 35.8% win
Trolled · other31,034 · 7.9% win
The Cave · other12,450 · 3.4% win
House Fire · other2,748 · 0.60% win
A button..? · other20 · 0.00% win
OMG DEV!! · other16 · 0.00% win
Maxed out! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5189no change
24 Aug 2026, 12:3789no change
14 Aug 2026, 12:3689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.