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DashBlox (Daily Levels!)

DashBlox (Daily Levels!)

A Roblox experience owned by Studio Storm.

RacingENGeometry DashDaily LevelsPlatformer

DashBlox (Daily Levels!) is a racing experience created on 2023-10-18. It has accumulated 20,329,342 lifetime visits and 20,227 favorites. Currently, 90 users are playing. The game holds a 35% like percentage. It supports PC, Mobile, and Console platforms. The description notes active development for DashBlox 2 and clarifies non-affiliation with RobTop or Geometry Dash.

Description (written by the developer; not a statement by this register)

fyi to everyone DashBlox 2 is being worked on actively, and DashBlox 1 will no longer receive any big updates. NOT AFFILIATED WITH ROBTOP, GEOMETRY DASH OR ZENNFAKES GEOMETRY BLOX! All assets used in the game were created by RobTop* Supported Platforms: PC Mobile Console (testing) Please report any bugs found in our disco server. Premium benefits: +1 upload per day

Last updated by the developer 13 Jul 2026, 03:17 UTC.

90
playing (measured 10 Aug 2026, 20:35 UTC)
20,329,342
lifetime visits
35%
liked (6,859 👍 / 12,561 👎)
21,429
favourites (1.1 per 1k visits)
18 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3594first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expanded Upload Count
299 R$
the megahack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

meet a developer · social119,155 · 3.6% win
Meet Lemon & Smile · welcome12,126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3513 August 2026 — 35 % liked23 August 2026 — 35 % liked2 September 2026 — 35 % liked12 September 2026 — 35 % liked22 September 2026 — 35 % liked2 October 2026 — 35 % liked12 October 2026 — 35 % liked13 August 202612 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 17:0635no change
2 Oct 2026, 17:0535no change
22 Sept 2026, 17:0335no change
12 Sept 2026, 17:0235no change
2 Sept 2026, 16:5335no change
23 Aug 2026, 16:3835no change
13 Aug 2026, 16:3435first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.