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DashBlox (Daily Levels!)

DashBlox (Daily Levels!)

A Roblox experience owned by Studio Storm.

RacingENGeometry DashDaily LevelsPlatformer

DashBlox (Daily Levels!) is a racing experience created on 2023-10-18. It has accumulated 20,329,342 lifetime visits and 20,227 favorites. Currently, 90 users are playing. The game holds a 35% like percentage. It supports PC, Mobile, and Console platforms. The description notes active development for DashBlox 2 and clarifies non-affiliation with RobTop or Geometry Dash.

Description (written by the developer; not a statement by this register)

fyi to everyone DashBlox 2 is being worked on actively, and DashBlox 1 will no longer receive any big updates. NOT AFFILIATED WITH ROBTOP, GEOMETRY DASH OR ZENNFAKES GEOMETRY BLOX! All assets used in the game were created by RobTop* Supported Platforms: PC Mobile Console (testing) Please report any bugs found in our disco server. Premium benefits: +1 upload per day

Last updated by the developer 13 Jul 2026, 03:17 UTC.

90
playing (measured 10 Aug 2026, 20:35 UTC)
20,329,342
lifetime visits
35%
liked (6,712 👍 / 12,340 👎)
20,479
favourites (1.0 per 1k visits)
18 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3594first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expanded Upload Count
299 R$
the megahack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

meet a developer · social111,525 · 0.00% win
Meet Lemon & Smile · welcome12,089 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3513 August 2026 — 35 % liked23 August 2026 — 35 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3835no change
13 Aug 2026, 16:3435first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.