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Dash World (Geometry Dash)

Dash World (Geometry Dash)

A Roblox experience owned by Tarylem.

RacingENGeometry DashLevel EditorRhythm Platformer

Dash World (Geometry Dash) is a racing experience created on 2025-06-09. It has accumulated 201,678,526 lifetime visits and 202,569 favorites. Currently, 3,162 users are playing. The title holds a 64% like percentage. The game supports PC, Mobile, and Console platforms.

Description (written by the developer; not a statement by this register)

Dash World This game is inspired by geometry dash; made by robtopgames, featuring everything, vibrant colors, colorful effects and more! Features: ➤ Colorful, Vibrant, Shiny and Fun environments. ➤ Make your own levels with the editor tools or play community made levels to test your skills! Supported Platforms: PC, Mobile & Console Credits to: Talented Musical Artists, RobTopGames, @Dubairusi for the Trailer & various image assets ➤Join our group to provide more feedback and engage with other players or ask questions about development, your feedback matters a lot to us. https://www.roblox.com/communities/12553184/Tarylem#!/about Support the game by joining our community and by following our developers: @Tactycl; and community manager: @RO0T5 Version: 1.512

Last updated by the developer 22 Aug 2026, 06:04 UTC.

7
playing (measured 22 Aug 2026, 07:50 UTC)
203,561,530
lifetime visits
63%
liked (80,827 👍 / 46,523 👎)
210,618
favourites (1.0 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

72,9761,491.510 August 2026 — 2,976 players21 August 2026 — 2,564 players21 August 2026 — 2,398 players21 August 2026 — 2,446 players21 August 2026 — 2,661 players22 August 2026 — 2,634 players22 August 2026 — 2,590 players22 August 2026 — 2,355 players22 August 2026 — 2,106 players22 August 2026 — 1,878 players22 August 2026 — 1,924 players22 August 2026 — 1,901 players22 August 2026 — 7 players10 August 202622 August 2026
13 measurements spanning 12 days, net -2,969. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:507-1,894
22 Aug 2026, 06:501,901-23
22 Aug 2026, 05:501,924+46
22 Aug 2026, 04:501,878-228
22 Aug 2026, 03:502,106-249
22 Aug 2026, 02:502,355-235
22 Aug 2026, 01:502,590-44
22 Aug 2026, 00:502,634-27
21 Aug 2026, 23:502,661+215
21 Aug 2026, 22:502,446+48
21 Aug 2026, 21:502,398-166
21 Aug 2026, 20:542,564-412
10 Aug 2026, 16:212,976first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Profile Customization
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stereo Madness! · progression182,595 · 13.4% win
Back On Track! · other122,986 · 8.7% win
Polargeist! · other80,328 · 5.5% win
Stereo Bump · progression57,622 · 4.6% win
Coins?! · other55,646 · 3.5% win
Base After Base! · progression43,568 · 2.9% win
Dry Out! · other35,944 · 2.4% win
Jumper! · other35,864 · 2.4% win
On my way · progression29,940 · 2.2% win
Blast Processing! · other24,350 · 1.5% win
Cant Let Go! · other22,994 · 1.5% win
Polarbear · progression21,802 · 1.5% win
Maybe behind that block? · secret21,320 · 1.3% win
Dehydrated · progression16,796 · 1.1% win
Time Machine! · other16,756 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

636463.521 August 2026 — 64 % liked21 August 2026 — 64 % liked21 August 2026 — 64 % liked21 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked23 August 2026 — 64 % liked2 September 2026 — 63 % liked21 August 20262 September 2026
14 measurements spanning 12 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4563-1
23 Aug 2026, 12:3764no change
22 Aug 2026, 07:5064no change
22 Aug 2026, 06:5064no change
22 Aug 2026, 05:5064no change
22 Aug 2026, 04:5064no change
22 Aug 2026, 03:5064no change
22 Aug 2026, 02:5064no change
22 Aug 2026, 01:5064no change
22 Aug 2026, 00:5064no change
21 Aug 2026, 23:5064no change
21 Aug 2026, 22:5064no change
21 Aug 2026, 21:5064no change
21 Aug 2026, 20:5464first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.