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Ball Eating Simulator

Ball Eating Simulator

A Roblox experience owned by FP_Nation Fans.

SimulatorENsimulatoreatingsize-growth

Ball Eating Simulator is a simulator experience created on November 14, 2023. The game currently has 414 players online and has accumulated 116,158,156 lifetime visits. It holds 6,745,385 favorites and maintains a 92% like percentage. Players engage in mechanics involving eating orbs and other players to increase size, utilizing codes and boosts within the gameplay loop.

Description (written by the developer; not a statement by this register)

😃 NEW THE HATCH UPDATE! 👍 Next UPDATE + CODES at 150,000 Likes! 🔥 Use Codes: "SUPERUPDATE", "140KLIKES" 🌟 Eat small orbs to become bigger! ⚔️ Chase and eat other players! 🚀 Use Potions and Boosts to become OP! 💸 Buy rare skins with earned cash! 🏆 Become #1 on leaderboards! 💾 All data saved automatically! (Except Speed and Size! They also reset when you die, beware!) 📜 Gain and collect size as a ball by eating orbs on the ground and chasing other players around the map in this simulator!

Last updated by the developer 21 Jul 2026, 13:06 UTC.

305
playing (measured 5 Sept 2026, 03:50 UTC)
117,069,469
lifetime visits
92%
liked (152,565 👍 / 13,660 👎)
6,786,812
favourites (58.0 per 1k visits)
14 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13046629830510 August 20265 September 2026
342 measurements spanning 26 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–516 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 342
Measured (UTC)PlayersChange
5 Sept 2026, 03:50305-7
5 Sept 2026, 02:50312+11
5 Sept 2026, 01:50301+15
5 Sept 2026, 00:50286+16
4 Sept 2026, 23:50270+14
4 Sept 2026, 22:50256+19
4 Sept 2026, 21:50237+32
4 Sept 2026, 20:50205-30
4 Sept 2026, 19:50235-12
4 Sept 2026, 18:50247-10
4 Sept 2026, 17:50257+1
4 Sept 2026, 16:50256-19
4 Sept 2026, 15:50275-37
4 Sept 2026, 14:50312-33
4 Sept 2026, 13:50345-5
4 Sept 2026, 12:50350+11
4 Sept 2026, 11:50339+81
4 Sept 2026, 10:50258+32
4 Sept 2026, 09:50226-23
4 Sept 2026, 08:50249first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed! [Permanent]
558 R$
2x Size! [Permanent]
398 R$
+10,000 Start Size!
269 R$
Magnet! [Permanent]
179 R$
+5,000 Start Size!
139 R$
+2,000 Start Size!
69 R$
VIP!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baller! · other34,242,472 · 100.0% win
500 Size!32,441,243 · 100.0% win
1K Size! · progression31,193,008 · 100.0% win
5K Size! · progression26,651,871 · 89.4% win
25K Size! · progression17,694,326 · 63.7% win
Inviter! · social11,520,907 · 29.1% win
100K Size! · progression9,094,834 · 34.8% win
Winner! · progression2,186,994 · 6.0% win
1M Size! · progression1,767,836 · 6.1% win
10M Size! · progression557,736 · 1.6% win
Ball Eating Hatch · other197,166 · 0.00% win
100M Size! · progression114,475 · 0.20% win
1B Size! · other13,765 · 0.10% win
10B Size! · progression1,838 · 0.00% win
100B Size! · other657 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20265 September 2026
342 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 342
Measured (UTC)% likedChange
5 Sept 2026, 03:5092no change
5 Sept 2026, 02:5092no change
5 Sept 2026, 01:5092no change
5 Sept 2026, 00:5092no change
4 Sept 2026, 23:5092no change
4 Sept 2026, 22:5092no change
4 Sept 2026, 21:5092no change
4 Sept 2026, 20:5092no change
4 Sept 2026, 19:5092no change
4 Sept 2026, 18:5092no change
4 Sept 2026, 17:5092no change
4 Sept 2026, 16:5092no change
4 Sept 2026, 15:5092no change
4 Sept 2026, 14:5092no change
4 Sept 2026, 13:5092no change
4 Sept 2026, 12:5092no change
4 Sept 2026, 11:5092no change
4 Sept 2026, 10:5092no change
4 Sept 2026, 09:5092no change
4 Sept 2026, 08:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.