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Be a Snake

Be a Snake

A Roblox experience owned by Protori x BarDowned.

SimulatorENsimulatortycoontrading

Be a Snake is a simulator experience created on April 4, 2024. It has recorded 154,120,056 lifetime visits and 131,259 favorites. Currently, 588 users are playing. The game holds an 87% like percentage. Players engage in snake simulation mechanics, including eating animals and other snakes to grow larger. The experience also features a trading system for rare snake skins and offers premium benefits such as starting skulls.

Description (written by the developer; not a statement by this register)

Be a Snake is an all new snake simulator and tycoon! - Eat small animals to become bigger - Eat other snakes to become bigger - Eat other players to earn Skulls - Earn and collect rare snake skins - Trade snake skins with others Premium benefits: Premium players get +100 starting Skulls Weekly updates! Make sure you follow the game for notifications LIKE and FAV for a special skin!

Last updated by the developer 22 Jul 2025, 21:43 UTC.

529
playing (measured 4 Sept 2026, 21:50 UTC)
155,490,621
lifetime visits
87%
liked (111,272 👍 / 16,163 👎)
133,830
favourites (0.9 per 1k visits)
4 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

185836510.552910 August 20264 September 2026
336 measurements spanning 25 days, net +141. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–934 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 336
Measured (UTC)PlayersChange
4 Sept 2026, 21:50529-4
4 Sept 2026, 20:50533-18
4 Sept 2026, 19:50551-70
4 Sept 2026, 18:50621-16
4 Sept 2026, 17:50637+55
4 Sept 2026, 16:50582-61
4 Sept 2026, 15:50643+77
4 Sept 2026, 14:50566-54
4 Sept 2026, 13:50620+26
4 Sept 2026, 12:50594+54
4 Sept 2026, 11:50540+130
4 Sept 2026, 10:50410+73
4 Sept 2026, 09:50337-1
4 Sept 2026, 08:50338+90
4 Sept 2026, 07:50248-40
4 Sept 2026, 06:50288+6
4 Sept 2026, 05:50282-1
4 Sept 2026, 04:50283-43
4 Sept 2026, 03:50326-37
4 Sept 2026, 02:50363first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Lucky Hatch
549 R$
VIP
399 R$
Double Skulls
395 R$
Triple Hatch
295 R$
+1K Start Size
249 R$
Lucky Hatch
249 R$
+500 Start Size
149 R$
Auto Hatch
99 R$
Skip Egg Hatch Animation
99 R$
+100 Start Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome63,952,650 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20264 September 2026
336 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 336
Measured (UTC)% likedChange
4 Sept 2026, 21:5087no change
4 Sept 2026, 20:5087no change
4 Sept 2026, 19:5087no change
4 Sept 2026, 18:5087no change
4 Sept 2026, 17:5087no change
4 Sept 2026, 16:5087no change
4 Sept 2026, 15:5087no change
4 Sept 2026, 14:5087no change
4 Sept 2026, 13:5087no change
4 Sept 2026, 12:5087no change
4 Sept 2026, 11:5087no change
4 Sept 2026, 10:5087no change
4 Sept 2026, 09:5087no change
4 Sept 2026, 08:5087no change
4 Sept 2026, 07:5087no change
4 Sept 2026, 06:5087no change
4 Sept 2026, 05:5087no change
4 Sept 2026, 04:5087no change
4 Sept 2026, 03:5087no change
4 Sept 2026, 02:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.