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BEAT BOUNCE 🎶 (GEOMETRY DASH)

BEAT BOUNCE 🎶 (GEOMETRY DASH)

A Roblox experience owned by Calf Productions.

Music & rhythmENGeometry Dash-inspiredrhythm obstacleslevel editor

BEAT BOUNCE 🎶 (GEOMETRY DASH) is a racing experience created on 2023-12-10. It has accumulated 504,773,572 lifetime visits and 348,755 favorites. Currently, 3,640 users are playing. The game holds a 72% like percentage. The description highlights rhythm-based gameplay inspired by Geometry Dash, featuring a level editor and community exploration tools.

Description (written by the developer; not a statement by this register)

⚠️ Please provide feedback rather than disliking the game! ⚠️ 🎶 Beat Bounce: The Ultimate Rhythm Adventure! 🚀🌟 🚀 Inspired by the classic rhythm game Geometry Dash, Beat Bounce takes you on a musical journey like no other! Navigate a vibrant world of obstacles while timing your moves to enchanting tunes. 🎵✨ 🎮 Controls: 🖱️ Click or tap to jump 🔄 R for instant respawn 🔥 Features: 🌈 Colorful, smooth gameplay 🎨 Advanced level editor for endless creativity 🔍 Level explorer to find community creations 💫 Cool visual effects and game mechanics ⚡ High performance for a great experience 📱 Supported Platforms: PC, Mobile & Console 🎼 Music Credits: All credit for the music goes to the talented artists who created these amazing tracks. 💡 Join our friendly community to share your thoughts and report bugs! Find the link on our group page! ❤️ Support the game by following our developers: @arskadev & @kuel27 🆕 Version 18.2

Last updated by the developer 26 Oct 2026, 19:42 UTC.

855
playing (measured 28 Oct 2026, 04:50 UTC)
534,290,256
lifetime visits
72%
liked (275,047 👍 / 104,831 👎)
385,970
favourites (0.7 per 1k visits)
10 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8434,0952,4698557 October 202628 October 2026
500 measurements spanning 21 days, net -492. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 355–4,583 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 04:50855-109
28 Oct 2026, 03:50964-214
28 Oct 2026, 02:501,178-275
28 Oct 2026, 01:501,453-309
28 Oct 2026, 00:501,762-124
27 Oct 2026, 23:501,886+78
27 Oct 2026, 22:501,808-82
27 Oct 2026, 21:501,890-204
27 Oct 2026, 20:502,094-203
27 Oct 2026, 19:502,297-156
27 Oct 2026, 18:502,453-141
27 Oct 2026, 17:502,594+165
27 Oct 2026, 16:502,429+28
27 Oct 2026, 15:502,401-132
27 Oct 2026, 14:502,533+106
27 Oct 2026, 13:502,427-3
27 Oct 2026, 12:502,430+116
27 Oct 2026, 11:502,314+166
27 Oct 2026, 10:502,148+274
27 Oct 2026, 09:501,874first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Editor Access
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hatch · other108,097 · 0.00% win
Start the DeLorean! · other57 · 0.00% win
GG BEATBATH · other27 · 0.00% win
Ditto Finale! · progression22 · 0.00% win
Paradise Falls! · progression13 · 0.00% win
Combustion · progression6 · 0.00% win
Surmisal · progression2 · 0.00% win
The Milky Wave · progression2 · 0.00% win
The Last Sunset · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7221 August 202628 October 2026
1601 measurements spanning 67 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1601
Measured (UTC)% likedChange
28 Oct 2026, 04:5072no change
28 Oct 2026, 03:5072no change
28 Oct 2026, 02:5072no change
28 Oct 2026, 01:5072no change
28 Oct 2026, 00:5072no change
27 Oct 2026, 23:5072no change
27 Oct 2026, 22:5072no change
27 Oct 2026, 21:5072no change
27 Oct 2026, 20:5072no change
27 Oct 2026, 19:5072no change
27 Oct 2026, 18:5072no change
27 Oct 2026, 17:5072no change
27 Oct 2026, 16:5072no change
27 Oct 2026, 15:5072no change
27 Oct 2026, 14:5072no change
27 Oct 2026, 13:5072no change
27 Oct 2026, 12:5072no change
27 Oct 2026, 11:5072no change
27 Oct 2026, 10:5072no change
27 Oct 2026, 09:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,722,408
YouTube views across 24 matched videos

Most-viewed match: “i verified roblox slaughterhouse”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 24 Aug 2026, 03:20 UTC.