Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
BEAT BOUNCE 🎶 (GEOMETRY DASH)

BEAT BOUNCE 🎶 (GEOMETRY DASH)

A Roblox experience owned by Calf Productions.

RacingENrhythmgeometry dashlevel editor

BEAT BOUNCE 🎶 (GEOMETRY DASH) is a racing experience created on 2023-12-10. It has accumulated 504,773,572 lifetime visits and 348,755 favorites. Currently, 3,640 users are playing. The game holds a 72% like percentage. The description highlights rhythm-based gameplay inspired by Geometry Dash, featuring a level editor and community exploration tools.

Description (written by the developer; not a statement by this register)

⚠️ Please provide feedback rather than disliking the game! ⚠️ 🎶 Beat Bounce: The Ultimate Rhythm Adventure! 🚀🌟 🚀 Inspired by the classic rhythm game Geometry Dash, Beat Bounce takes you on a musical journey like no other! Navigate a vibrant world of obstacles while timing your moves to enchanting tunes. 🎵✨ 🎮 Controls: 🖱️ Click or tap to jump 🔄 R for instant respawn 🔥 Features: 🌈 Colorful, smooth gameplay 🎨 Advanced level editor for endless creativity 🔍 Level explorer to find community creations 💫 Cool visual effects and game mechanics ⚡ High performance for a great experience 📱 Supported Platforms: PC, Mobile & Console 🎼 Music Credits: All credit for the music goes to the talented artists who created these amazing tracks. 💡 Join our friendly community to share your thoughts and report bugs! Find the link on our group page! ❤️ Support the game by following our developers: @arskadev & @kuel27 🆕 Version 18.2

Last updated by the developer 30 Aug 2026, 17:29 UTC.

2,055
playing (measured 3 Sept 2026, 22:50 UTC)
512,827,335
lifetime visits
72%
liked (264,920 👍 / 100,821 👎)
359,649
favourites (0.7 per 1k visits)
10 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1523,6662,4092,05510 August 20263 September 2026
313 measurements spanning 24 days, net -1,033. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 775–4,043 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 313
Measured (UTC)PlayersChange
3 Sept 2026, 22:502,055+73
3 Sept 2026, 21:501,982+55
3 Sept 2026, 20:501,927+8
3 Sept 2026, 19:501,919-182
3 Sept 2026, 18:502,101-154
3 Sept 2026, 17:502,255+112
3 Sept 2026, 16:502,143-108
3 Sept 2026, 15:502,251-209
3 Sept 2026, 14:502,460+4
3 Sept 2026, 13:502,456+96
3 Sept 2026, 12:502,360+168
3 Sept 2026, 11:502,192+837
3 Sept 2026, 07:501,355+111
3 Sept 2026, 06:501,244+76
3 Sept 2026, 05:501,168-28
3 Sept 2026, 04:501,196-135
3 Sept 2026, 03:501,331-190
3 Sept 2026, 02:501,521-225
3 Sept 2026, 01:501,746-183
3 Sept 2026, 00:501,929first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Editor Access
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hatch · other108,097 · 0.00% win
Start the DeLorean! · other46 · 0.00% win
GG BEATBATH · other26 · 0.00% win
Ditto Finale! · progression21 · 0.00% win
Paradise Falls! · progression13 · 0.00% win
Combustion · progression6 · 0.00% win
Surmisal · progression2 · 0.00% win
The Last Sunset · progression1 · 0.00% win
The Milky Wave · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7221 August 20263 September 2026
314 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 314
Measured (UTC)% likedChange
3 Sept 2026, 22:5072no change
3 Sept 2026, 21:5072no change
3 Sept 2026, 20:5072no change
3 Sept 2026, 19:5072no change
3 Sept 2026, 18:5072no change
3 Sept 2026, 17:5072no change
3 Sept 2026, 16:5072no change
3 Sept 2026, 15:5072no change
3 Sept 2026, 14:5072no change
3 Sept 2026, 13:5072no change
3 Sept 2026, 12:5072no change
3 Sept 2026, 11:5072no change
3 Sept 2026, 07:5072no change
3 Sept 2026, 06:5072no change
3 Sept 2026, 05:5072no change
3 Sept 2026, 04:5072no change
3 Sept 2026, 03:5072no change
3 Sept 2026, 02:5072no change
3 Sept 2026, 01:5072no change
3 Sept 2026, 00:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,722,408
YouTube views across 24 matched videos

Most-viewed match: “i verified roblox slaughterhouse”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 24 Aug 2026, 03:20 UTC.