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[UPDATE] Five Nights at Freddy's 2: REIMAGINED

[UPDATE] Five Nights at Freddy's 2: REIMAGINED

A Roblox experience owned by CANGO Development.

HorrorENFive Nights at Freddy'sHorrorRemake

[UPDATE] Five Nights at Freddy's 2: REIMAGINED is a horror experience created on 2023-12-14. It has accumulated 33,965,061 lifetime visits and 375,822 favorites. The game maintains a 97% like percentage. Currently, 10 users are playing. The description notes reworked map, gameplay, story, and animation elements compared to previous iterations.

Description (written by the developer; not a statement by this register)

[Update Oct 18] I changed something AGAIN Welcome to my personal take on Scott Cawthon's Five Nights at Freddy's 2. Things are definitely much different compared to last year's iteration on the franchise. Reworked map, gameplay elements, story, and animation are all present in this game. And I learned so much about game development while making it. That being said, I'm pretty new to game development. Don't expect this game to be bug free, expect the opposite, actually. Hopefully I can learn a lot from my development on this game and translate these skills onto more creative and original projects. I'll say it here to get it over with: This will be my LAST large scale Roblox game. No, I'm not kidding. I plan on hopefully pursuing game development in the future and will begin to make projects in Unreal Engine. I apologize if this disappoints any of you. Original Game and Models by: Scott Cawthon

Last updated by the developer 30 Jan 2026, 05:16 UTC.

10
playing (measured 10 Aug 2026, 15:37 UTC)
33,965,061
lifetime visits
97%
liked (97,576 👍 / 3,073 👎)
376,532
favourites (11.1 per 1k visits)
14 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3714first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Nights
225 R$
Animatronic Map
175 R$
Golden Flashlight
95 R$
Chica Plush
25 R$
Bonnie Plush
25 R$
Freddy Plush
25 R$
Golden Freddy Plush
25 R$
Foxy Plush
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome5,546,070 · 41.3% win
That Hurts.... · other2,388,757 · 17.5% win
Night 1 Completed · progression1,742,324 · 14.9% win
Night 2 Completed · progression497,022 · 4.1% win
Night 3 Completed · progression338,850 · 2.6% win
Night 4 Completed · progression162,217 · 2.3% win
Night 5 Completed · progression113,668 · 1.1% win
Night 6 Completed · progression22,488 · 0.00% win
7/20 Completed · progression15,089 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1897no change
23 Aug 2026, 15:0697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.