[UPDATE] Five Nights at Freddy's 2: REIMAGINED
A Roblox experience owned by CANGO Development.
HorrorENFive Nights at Freddy'sHorrorRemake
[UPDATE] Five Nights at Freddy's 2: REIMAGINED is a horror experience created on 2023-12-14. It has accumulated 33,965,061 lifetime visits and 375,822 favorites. The game maintains a 97% like percentage. Currently, 10 users are playing. The description notes reworked map, gameplay, story, and animation elements compared to previous iterations.
Description (written by the developer; not a statement by this register)
[Update Oct 18] I changed something AGAIN Welcome to my personal take on Scott Cawthon's Five Nights at Freddy's 2. Things are definitely much different compared to last year's iteration on the franchise. Reworked map, gameplay elements, story, and animation are all present in this game. And I learned so much about game development while making it. That being said, I'm pretty new to game development. Don't expect this game to be bug free, expect the opposite, actually. Hopefully I can learn a lot from my development on this game and translate these skills onto more creative and original projects. I'll say it here to get it over with: This will be my LAST large scale Roblox game. No, I'm not kidding. I plan on hopefully pursuing game development in the future and will begin to make projects in Unreal Engine. I apologize if this disappoints any of you. Original Game and Models by: Scott Cawthon
Last updated by the developer 30 Jan 2026, 05:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:37 | 14 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:18 | 97 | no change |
| 23 Aug 2026, 15:06 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.