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Get +1 Size Every Second

Get +1 Size Every Second

A Roblox experience owned by 15:17 Simulators.

SimulatorENsimulatorsize growthpet collection

Get +1 Size Every Second is a simulator experience created on December 26, 2023. The game has accumulated 626,001 lifetime visits and holds 1,645 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The title focuses on size progression mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Get Bigger Every Second Simulator. How to Play: - Get +1 Size every second - climb the top for wins - use the wins for pets, trails, and to improve your size - unlock new areas - Have Fun

Last updated by the developer 28 Mar 2026, 18:28 UTC.

0
playing (measured 10 Aug 2026, 22:20 UTC)
626,001
lifetime visits
90%
liked (977 👍 / 114 👎)
1,787
favourites (2.9 per 1k visits)
26 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
999 R$
Grapple Hook
399 R$
V.I.P
299 R$
Ultra Luck
249 R$
Triple Hatch
199 R$
+4 Pet Equip
199 R$
Auto Hatch
149 R$
Super Luck
129 R$
2x Wins
99 R$
2x Size
99 R$
Double Jump
79 R$
Luck
49 R$
+100 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Zone 2 !269,053 · 75.6% win
Zone 3 · progression163,082 · 47.2% win
Zone 4 · progression95,773 · 22.0% win
Zone 5 · progression28,338 · 9.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:4590no change
13 Oct 2026, 22:3890no change
3 Oct 2026, 22:3790no change
23 Sept 2026, 22:3690no change
13 Sept 2026, 21:3090no change
3 Sept 2026, 21:1990no change
24 Aug 2026, 19:2390no change
14 Aug 2026, 19:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.