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Eat Slimes to Grow HUGE

Eat Slimes to Grow HUGE

A Roblox experience owned by Banana Studios Games.

SimulatorENgrowth mechanicleaderboardsteam battle

Eat Slimes to Grow HUGE is a simulator experience created on January 6, 2024. It currently has 236 players online. The game has accumulated 97,756,520 lifetime visits and 1,687,088 favorites. User engagement metrics show a 72% like percentage. The title features gameplay centered on consuming entities to increase size and compete on leaderboards.

Description (written by the developer; not a statement by this register)

👍 LIKE and JOIN the group to get +1,000 starting size! 👍 🔴 Welcome to Eat Slimes to Grow HUGE! Eat up smaller blobs to become big and eat other players to become the biggest in the server! Top the leaderboards, earn EPIC skins and more! 🔴 📮 UPDATE 12: ⭐️ New Gamemode system 🤝 New Teams Gamemode 🐛 Lots of bug fixes ❌ All exploits should now be patched Update 12 coming soon! Have fun, and thanks for playing! If you enjoyed, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 11 Aug 2026, 15:32 UTC.

217
playing (measured 4 Sept 2026, 10:50 UTC)
98,650,319
lifetime visits
72%
liked (106,178 👍 / 41,863 👎)
1,687,161
favourites (17.1 per 1k visits)
6 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

100435267.521710 August 20264 September 2026
325 measurements spanning 25 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–485 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:50217+29
4 Sept 2026, 09:50188+6
4 Sept 2026, 08:50182+29
4 Sept 2026, 07:50153+27
4 Sept 2026, 06:50126+9
4 Sept 2026, 05:50117-13
4 Sept 2026, 04:50130-20
4 Sept 2026, 03:50150-29
4 Sept 2026, 02:50179-23
4 Sept 2026, 01:50202-38
4 Sept 2026, 00:50240+10
3 Sept 2026, 23:50230+30
3 Sept 2026, 22:50200+15
3 Sept 2026, 21:50185-42
3 Sept 2026, 20:50227+26
3 Sept 2026, 19:50201-25
3 Sept 2026, 18:50226+2
3 Sept 2026, 17:50224-23
3 Sept 2026, 16:50247+36
3 Sept 2026, 15:50211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Black Hole
3,999 R$
Super Magnet
399 R$
2x Cash
399 R$
2x Size
399 R$
Magnet
299 R$
+10k Starting Size
249 R$
+5k Starting Size
149 R$
+1,000 Starting Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome38,631,524 · 88.2% win
1,000 Size · other35,271,117 · 84.4% win
10,000 Size · progression25,165,535 · 70.1% win
100,000 Size · progression8,914,779 · 29.5% win
1,000,000 Size · other1,373,995 · 4.3% win
10,000,000 Size · other90,308 · 0.20% win
100,000,000 Size · other43,501 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7221 August 20264 September 2026
325 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 325
Measured (UTC)% likedChange
4 Sept 2026, 10:5072no change
4 Sept 2026, 09:5072no change
4 Sept 2026, 08:5072no change
4 Sept 2026, 07:5072no change
4 Sept 2026, 06:5072no change
4 Sept 2026, 05:5072no change
4 Sept 2026, 04:5072no change
4 Sept 2026, 03:5072no change
4 Sept 2026, 02:5072no change
4 Sept 2026, 01:5072no change
4 Sept 2026, 00:5072no change
3 Sept 2026, 23:5072no change
3 Sept 2026, 22:5072no change
3 Sept 2026, 21:5072no change
3 Sept 2026, 20:5072no change
3 Sept 2026, 19:5072no change
3 Sept 2026, 18:5072no change
3 Sept 2026, 17:5072no change
3 Sept 2026, 16:5072no change
3 Sept 2026, 15:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.