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☣️SCP Outfits

☣️SCP Outfits

A Roblox experience owned by [FRH] Militica.

RoleplayENSCP FoundationAvatar CustomizationUGC Store

SCP Outfits is a roleplay experience created on January 19, 2024. The game currently has 5 players online. It has accumulated 2,197,730 lifetime visits and 86,034 favorites. The content holds a 79% like percentage. The experience focuses on providing avatar accessories for SCP-themed roleplay scenarios.

Description (written by the developer; not a statement by this register)

👍 New Update @4000 Likes! ✅ ALL PURCHASES WILL BE AVAILABLE IN YOUR ROBLOX INVENTORY & can be used in all games. ❗ TURN ON ADVANCED OPTION on avatar page, to WEAR ALL ACCESSORIES from outfits! ⭐ Much needed outfits for SCP enthusiasts, first on this platform. ⚒️Still adding new outfits, support us by like! Tags: outfits , outfit , outfits , outfit store , outfit place , outfit shop , scp outfits , scp , scp anomaly outfits , scp staff outfits , 05 , SCP MTF , SCP-173 , SCP-682 , SCP outfit shop , SECURE CONTAIN PROTECT , cheap outfits , SCP Games and SCP Monsters , SCP: Roleplay , SCP Monsters or Trevor Creatures , Lobby of all SCPs [HORROR all creatures] , SCP-Bloop , scp defense at the door , SCP Roleplay , [SCP] TASK FORCE , SCP: Site Roleplay PS: Credits to talented clothing designers, UGC creators + outfit makers. Notable mention: Yonathan's Avatar Service - for some of our outfits

Last updated by the developer 11 Jul 2026, 21:38 UTC.

5
playing (measured 11 Aug 2026, 20:48 UTC)
2,197,730
lifetime visits
79%
liked (3,688 👍 / 983 👎)
86,345
favourites (39.3 per 1k visits)
19 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:483first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome1,210,530 · 0.00% win
You have tried an Outfit · other567,877 · 0.00% win
New Customer · welcome24,135 · 0.00% win
Average Customer18,831 · 0.00% win
Parkour MASTER · progression13,198 · 0.00% win
Rice Eater · other12,189 · 0.00% win
Good Customer · other11,964 · 0.00% win
Notorious Customer · other6,902 · 0.00% win
Excellent Customer · other3,410 · 0.00% win
You have joined our Group · social2,846 · 0.00% win
Rich Customer · other364 · 0.00% win
Aristocratic Customer · other77 · 0.00% win
Patron · other27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4579no change
14 Aug 2026, 08:3879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.