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[IN-DEV SSJ2] DRAGON BALL R

[IN-DEV SSJ2] DRAGON BALL R

A Roblox experience owned by Dragon BaIl R.

Fighting & PvPENDragon BallFightingAnime

[IN-DEV SSJ2] DRAGON BALL R is a fighting-pvp experience created on 2024-01-22. It has accumulated 7,766,764 lifetime visits and 36,493 favorites. Currently, 49 users are playing. The game holds an 82% like percentage. Players can engage in fights and duel others using specific chat commands.

Description (written by the developer; not a statement by this register)

Engage in incredible fights and recreate fights from the original series in DRAGON BALL R! Explore a vast world, meet new foes and aim to become the strongest! In-development movesets require the "Early Access" gamepass to use. You can challenge other players to a duel by typing "!1v1 username" in chat! Private server commands: !nocooldowns username !cooldowns username (reverts !nocooldowns) !kill username !kick username !serverban username

Last updated by the developer 30 Jul 2026, 14:03 UTC.

49
playing (measured 10 Aug 2026, 16:19 UTC)
7,766,764
lifetime visits
82%
liked (13,772 👍 / 3,009 👎)
36,800
favourites (4.7 per 1k visits)
22 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1936first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial · welcome432,113 · 29.8% win
A sign from above · other21,790 · 0.40% win
Mosquito · other154 · 0.00% win
Contributor · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0782no change
23 Aug 2026, 22:0682no change
13 Aug 2026, 22:0582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.