Dead on Arrival [EoS]
A Roblox experience owned by Public Service Limited.
SurvivalENzombie survivalopen-worldapocalypse
Description (written by the developer; not a statement by this register)
|| END OF SUPPORT. THANK YOU FOR PLAYING || 2010's style open-world zombie survival inspired by Apocalypse Rising, Deadzone, and the likes! The year is 2004. After the Great Undead Schism sent the world into anarchy and chaos, everyone's left fighting over the scraps of an ever-decaying, ever-failing civilization. When the world's dying from infighting and zombies, monsters and anomalies, when your ears are ringing from gunfire and explosions and screaming and exhaustion, as the life fades from your eyes after an unfortunate series of events... How will you let your story end? ————————————————————————————————————— currently in FOREVERBETA stage (roblox updates have ruined any chance of any indie dev making a successful game sorry) join the community server for more info! this is a largely community-based game, so meet some friends and have fun in the apocalypse!
Last updated by the developer 10 Aug 2026, 06:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:22 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 02:23 | 64 | no change |
| 25 Aug 2026, 00:30 | 64 | no change |
| 15 Aug 2026, 00:16 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.