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Dead on Arrival [EoS]

Dead on Arrival [EoS]

A Roblox experience owned by Public Service Limited.

SurvivalENzombie survivalopen-worldapocalypse

Description (written by the developer; not a statement by this register)

|| END OF SUPPORT. THANK YOU FOR PLAYING || 2010's style open-world zombie survival inspired by Apocalypse Rising, Deadzone, and the likes! The year is 2004. After the Great Undead Schism sent the world into anarchy and chaos, everyone's left fighting over the scraps of an ever-decaying, ever-failing civilization. When the world's dying from infighting and zombies, monsters and anomalies, when your ears are ringing from gunfire and explosions and screaming and exhaustion, as the life fades from your eyes after an unfortunate series of events... How will you let your story end? ————————————————————————————————————— currently in FOREVERBETA stage (roblox updates have ruined any chance of any indie dev making a successful game sorry) join the community server for more info! this is a largely community-based game, so meet some friends and have fun in the apocalypse!

Last updated by the developer 10 Aug 2026, 06:45 UTC.

11
playing (measured 10 Aug 2026, 23:22 UTC)
336,390
lifetime visits
64%
liked (1,385 👍 / 776 👎)
5,791
favourites (17.2 per 1k visits)
23 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RETEXTUUUUURES
248 R$
donation pass or something
100 R$
Red Stratobloxxer
60 R$
Acoustic Guitar
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Scavenger On The Wind · other416 · 7.3% win
Dark Is The Night · other176 · 0.00% win
Medal of Honor · other171 · 0.00% win
Blow Me Away · other137 · 0.00% win
Aerials · other120 · 0.00% win
Addicted To The Violence · other70 · 0.00% win
Necromancin' Dancin' · other43 · 0.00% win
Mama · other15 · 0.00% win
Beauty of Annihilation · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6415 August 2026 — 64 % liked25 August 2026 — 64 % liked4 September 2026 — 64 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:2364no change
25 Aug 2026, 00:3064no change
15 Aug 2026, 00:1664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.