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WARFRONTS WWII

WARFRONTS WWII

A Roblox experience owned by Red Bear Community.

ShooterENWWIITactical ShooterFPS

WARFRONTS WWII is a shooter experience created on 2024-02-18. It has recorded 2,717,497 lifetime visits and 22,107 favorites. Currently, 19 users are playing. The title holds a 70% like percentage. The description identifies it as a fictional tactical shooter inspired by World War II weaponry and aesthetics, featuring various classes and server selection options.

Description (written by the developer; not a statement by this register)

Warfronts is a fictional tactical and realistic shooter that is inspired on WWII weaponry and aesthetics. Liberating forces are storming the beaches of normandy, advancing trough the steppes of Eastern Front, the Opposing forces try to get a hold and even regain their initiative, will they be able to? 🎖️ The game offers a variety of classes with various playstyles. Although the majority of classes are free, there are some that cost money for those who want something more. 📑 It is advised that you pick a server that is close to where you are through the custom server picker. 🔨 The game's development team is constantly working to enhance and modernize the experience. The most likely reason for a server shutdown is because of an update. 👍 If you enjoyed the experience, feel free to give it a thumbs-up. GENRE: FPS, War, Tactical, Omaha, D-DAY, WW2 ⚠️This game uses completely fictional team names, we do not portrait any real-life world event or faction but inspire from!

Last updated by the developer 27 Jul 2026, 22:17 UTC.

19
playing (measured 10 Aug 2026, 15:32 UTC)
2,717,497
lifetime visits
70%
liked (5,200 👍 / 2,271 👎)
22,145
favourites (8.1 per 1k visits)
18 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mortarman
429 R$
Soviet Commander
399 R$
Commander
399 R$
Class Slots Bypasser
299 R$
Fallschirmjager
269 R$
Liberating Tank Camo Pack
250 R$
Opposing Tank Camo Pack
250 R$
Soviet Officer
249 R$
US Officer
249 R$
Offizier
249 R$
US Airborne
149 R$
US Navy
100 R$
US Military Police
100 R$
Feldgendarmerie
99 R$
Soviet MP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Volunteer · other842,246 · 100.0% win
Combat Proved · other193,838 · 7.1% win
Mobile Doctrine · other43,231 · 0.50% win
We can do it! · other20,545 · 0.00% win
Rising Above · other13,030 · 0.00% win
Death from above · other6,560 · 0.00% win
Honor Silver Cross · other5,082 · 0.00% win
Bronze Star · other4,142 · 0.00% win
Medal for Battle Merits · other2,779 · 0.00% win
Officer · other2,296 · 0.00% win
Honor Golden Cross · other1,359 · 0.00% win
Silver Star · other980 · 0.00% win
Reign Britannia · other943 · 0.00% win
Order of the Red Star · other557 · 0.00% win
War Merit · other179 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:4870no change
14 Aug 2026, 06:4770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.