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One Second = One Year 🧪(Evil Lab Update)🤖

One Second = One Year 🧪(Evil Lab Update)🤖

A Roblox experience owned by The Totem Of Memes.

SimulatorENlife simulationtime compressionrandom events

One Second = One Year 🧪(Evil Lab Update)🤖 is a simulator experience created on 2024-02-19. The game currently has 26 players online. It has accumulated 21,132,314 lifetime visits, 58,995 favorites, and a 90% like percentage. The title reflects its core mechanic where one real-world second equals one in-game year.

Description (written by the developer; not a statement by this register)

🔊 Update 1.3a : Added One New Event: *Apocalypse🧟‍♂️ Added a new Evil Lab : *Jetpack🔥 *Freeze Gun❄️ *Invisibility Button 🫥 *Fit Potion -- "Makes you fit for 10 minutes"🏃‍♂️ Added a New Badge: *Defeat the Mad Scientist Zombie 🚩 Every second you age ONE YEAR in the game. 🚩 What will you do in this time? Based of a joke but we decided to turn it into a game you have only a little over a minute to live your life. You have every thing you can do in the real world, 🏫 Go To School ⏰ Get a Job 🔫 Buy Guns 📈 Stock Market 🚗 Buy a Car ⚰️ D i e . . . 💥 JOIN NOW FOR A SECOND CHANCE AT LIFE! 💥 ❗❗ (Also join the group for future updates) ❗

Last updated by the developer 21 May 2026, 21:19 UTC.

26
playing (measured 10 Aug 2026, 14:47 UTC)
21,132,314
lifetime visits
90%
liked (90,695 👍 / 10,291 👎)
59,233
favourites (2.8 per 1k visits)
19 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4746first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
79 R$
Naturally Educated
49 R$
Immune
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play the Game · welcome10,061,044 · 100.0% win
Be in the Purge · other4,846,757 · 69.4% win
Cross the Wall · progression1,572,503 · 27.7% win
Rob the Bank · other1,226,247 · 20.8% win
Defeat the Mad Scientist Zombie · progression1,221,616 · 31.6% win
Be the Mayor · other1,215,411 · 24.0% win
Find the Crash Site · collection1,040,078 · 14.3% win
Drink the Mysterious Liquid · other823,138 · 13.5% win
Rob the Old Lady · other155,062 · 2.1% win
Open the Bunker · progression139,420 · 2.8% win
Loot the Tomb · collection12,346 · 0.60% win
Pull the Sword · other2,002 · 0.10% win
Get the Scrap Gun · collection1,631 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4890no change
23 Aug 2026, 16:3490no change
13 Aug 2026, 16:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.