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Clone Adventure

Clone Adventure

A Roblox experience owned by Blobby Square.

Sandbox & buildingENsandboxcreativityclone mechanics

Clone Adventure is a sandbox-building experience created on February 23, 2024. The game currently has 101 players online. It has accumulated 68,071,501 lifetime visits and 8,184,879 favorites. The title holds a 92 percent like percentage.

Description (written by the developer; not a statement by this register)

🎮 You have full command of the clones you spawn! 🌈 Let your creativity & imagination go crazy 👍 Like the game for updates! 🔔 Follow for game updates! 🎉 Join the group for more! 💖 Made with love by Blobby Square

Last updated by the developer 18 May 2026, 17:52 UTC.

88
playing (measured 21 Aug 2026, 21:50 UTC)
68,146,869
lifetime visits
92%
liked (59,008 👍 / 5,048 👎)
8,209,096
favourites (120.5 per 1k visits)
23 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8812410610 August 2026 — 124 players21 August 2026 — 116 players21 August 2026 — 88 players10 August 202621 August 2026
3 measurements spanning 11 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–129 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5088-28
21 Aug 2026, 20:54116-8
10 Aug 2026, 17:00124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
799 R$
Infinite Clones
799 R$
Best Bundle
99 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clone Adventure · other40,161,351 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 2026 — 92 % liked21 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked21 August 20262 September 2026
4 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5092no change
23 Aug 2026, 13:4692no change
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.