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Clone Chaos

Clone Chaos

A Roblox experience owned by ChaosLabs.

SimulatorENsimulationsocialcustomization

Clone Chaos is a simulator experience created on 2025-07-29. It currently has 94 players and 27,080,052 lifetime visits. The game holds 19,787 favorites and maintains an 88% like percentage.

Description (written by the developer; not a statement by this register)

🎮 Welcome to CLONE CHAOS! 🤯 💥 Unleash an army of clones and dominate the Map! 💥 👥💨 Watch as a horde of clones follows your every move! ⚙️ Customize your look 🧢🦸‍♂️ 🎭 Mirror your animations 🤸‍♀️🕺 🚀 Create endless followers that mimic YOU! 🔓 Unlock upgrades! 🎯 Compete with friends! 🧠 Show off your creativity! 🎉 NEW UPDATES WEEKLY! 💾 Save your style, 💣 break the game, and 💃 lead your clone army to victory! 👍Give the game a Like to support the game!!👍

Last updated by the developer 10 Jun 2026, 14:14 UTC.

94
playing (measured 10 Aug 2026, 17:51 UTC)
27,080,052
lifetime visits
88%
liked (7,585 👍 / 1,040 👎)
22,261
favourites (0.8 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:51100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Clones
799 R$
Laser Gun
645 R$
Rocket Launcher
399 R$
Rainbow Clones
149 R$
Giant Clones
149 R$
X2 Speed
117 R$
Radio
99 R$
X2 Jump
72 R$
Flower Trail
19 R$
Crystal Pattern Trail
19 R$
Electric Trail
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Clones · collection6,747,802 · 100.0% win
100 Clones · collection4,154,178 · 100.0% win
1000 Clones · collection622,549 · 45.0% win
10,000 Clones · collection13,406 · 3.0% win
100,000 Clones · collection41 · 0.00% win
1 Million Clones! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:1588no change
12 Oct 2026, 16:0888no change
2 Oct 2026, 16:0788no change
22 Sept 2026, 16:0688no change
12 Sept 2026, 16:0488no change
2 Sept 2026, 16:0288no change
23 Aug 2026, 15:4888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.