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⚔️Train For UGC

⚔️Train For UGC

A Roblox experience owned by Blu Cat Studios.

SimulatorENUGC RewardsTraining SimulatorBeta Release

⚔️Train For UGC is a simulator experience created on 2024-02-28. It has accumulated 35,245,576 lifetime visits and 1,811,066 favorites. Currently, 45 users are playing. The game holds a 93% like percentage. Players train with swords to earn points for unlocking UGC Limiteds and compete against server timers.

Description (written by the developer; not a statement by this register)

⚔️ Beta Release ⚔️ 🚨Codes: 300MEOW for 300K points 🗡️ Earn points by training with your Sword 🎩 Use your points to unlock FREE UGC Limiteds 🏆 Beat the server timer with friends to get WINS 🔷 Premium players receive a 25% points boost 💸 Join our GROUP for DAILY REWARDS 📢 Join our communication server for codes and updates 😊 Inspired by Play For UGC, UGC Don't Move and Dance for UGC 🚨 Follow BluCatDevs & Fahne13 for CODES!!!

Last updated by the developer 6 Jun 2026, 21:51 UTC.

45
playing (measured 10 Aug 2026, 14:07 UTC)
35,245,576
lifetime visits
93%
liked (129,013 👍 / 9,665 👎)
1,820,964
favourites (51.7 per 1k visits)
28 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0744first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Points
499 R$
+250 Storage
399 R$
+2 Pets
299 R$
Ultra Luck
299 R$
+1 Pet
199 R$
VIP
149 R$
+100 Storage
99 R$
Extra Luck
99 R$
Stealth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:2393no change
12 Oct 2026, 15:2193no change
2 Oct 2026, 15:2093no change
22 Sept 2026, 15:1993no change
12 Sept 2026, 15:1893no change
2 Sept 2026, 15:1593no change
23 Aug 2026, 15:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.