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Pull a Friend [2 Players]

Pull a Friend [2 Players]

A Roblox experience owned by Pull a Friend.

ObbyENcooperativeobstacle courseThe Wild Robot

Pull a Friend [2 Players] is an obby experience created on 2024-03-02. It has accumulated 383,277,461 lifetime visits and 590,032 favorites. Currently, 601 users are playing. The experience holds a 70% like percentage. Players navigate obstacle courses cooperatively, with one steering and the other managing brakes. Cart skins are unlockable, and checkpoints auto-save progress.

Description (written by the developer; not a statement by this register)

Now in Game: meet Roz from the new movie The Wild Robot and win free limited UGC items! Welcome to Cartphus, the ultimate cooperative adventure where you and a teammate navigate through challenging obstacle courses. One player takes charge of steering the cart, while the other strategically manages the brakes to control its speed. ⚠️But watch out! Treacherous obstacles lurk around every corner, ready to knock you out or damage your precious cart. ✅You can unlock cart skins around the map while playing! 💪Are you ready to tackle the challenge together? 💾 Checkpoints auto-save when reached! Private servers are free!

Last updated by the developer 23 Jul 2026, 19:13 UTC.

471
playing (measured 4 Sept 2026, 21:50 UTC)
385,270,503
lifetime visits
70%
liked (63,983 👍 / 27,663 👎)
591,972
favourites (1.5 per 1k visits)
2 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

236887561.547110 August 20264 September 2026
336 measurements spanning 25 days, net +103. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 138–985 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 336
Measured (UTC)PlayersChange
4 Sept 2026, 21:50471-33
4 Sept 2026, 20:50504-19
4 Sept 2026, 19:50523-1
4 Sept 2026, 18:50524+36
4 Sept 2026, 17:50488+38
4 Sept 2026, 16:50450-92
4 Sept 2026, 15:50542-65
4 Sept 2026, 14:50607-33
4 Sept 2026, 13:50640+56
4 Sept 2026, 12:50584+67
4 Sept 2026, 11:50517+119
4 Sept 2026, 10:50398+66
4 Sept 2026, 09:50332+34
4 Sept 2026, 08:50298-26
4 Sept 2026, 07:50324+15
4 Sept 2026, 06:50309-13
4 Sept 2026, 05:50322-28
4 Sept 2026, 04:50350-31
4 Sept 2026, 03:50381-49
4 Sept 2026, 02:50430first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Iron Cart
399 R$
Super Brakes
399 R$
Handbrake
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 3 - Checkpoint 1 · progression7,470,786 · 19.3% win
Checkpoint 2 · progression4,105,192 · 3.0% win
Checkpoint 3 · progression1,112,681 · 0.90% win
World 2 - Checkpoint 1 · progression481,285 · 0.70% win
World 2 - Checkpoint 4 · progression238,415 · 0.30% win
Meet Rozzum 7134 · other174,647 · 0.00% win
World 3 - Checkpoint 4 · progression124,465 · 0.10% win
World 4 - Checkpoint 1 · progression104,236 · 0.10% win
World 4 - Checkpoint 4 · progression78,788 · 0.10% win
First Catch · collection10,552 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7021 August 20264 September 2026
336 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 336
Measured (UTC)% likedChange
4 Sept 2026, 21:5070no change
4 Sept 2026, 20:5070no change
4 Sept 2026, 19:5070no change
4 Sept 2026, 18:5070no change
4 Sept 2026, 17:5070no change
4 Sept 2026, 16:5070no change
4 Sept 2026, 15:5070no change
4 Sept 2026, 14:5070no change
4 Sept 2026, 13:5070no change
4 Sept 2026, 12:5070no change
4 Sept 2026, 11:5070no change
4 Sept 2026, 10:5070no change
4 Sept 2026, 09:5070no change
4 Sept 2026, 08:5070no change
4 Sept 2026, 07:5070no change
4 Sept 2026, 06:5070no change
4 Sept 2026, 05:5070no change
4 Sept 2026, 04:5070no change
4 Sept 2026, 03:5070no change
4 Sept 2026, 02:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

8,628,502
YouTube views across 23 matched videos

Most-viewed match: “ROBLOX PULL A FRIEND!!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 27 Aug 2026, 03:20 UTC.