Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD40]🏎️Death Bumper Car

[UPD40]🏎️Death Bumper Car

A Roblox experience owned by Firefly Game.

RacingENvehicle combatcustomizationmultiplayer racing

[UPD40]🏎️Death Bumper Car is a racing experience created on 2024-03-18. It currently has 22 players online. The game has accumulated 31,782,732 lifetime visits, 53,922 favorites, and an 89% like percentage.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Death Bumper Car ⚔️ Assemble your car and compete with other players. 👍 Thumbs up and favorite for more updates ! 🤗 play with friends. 🌟 Refit cars! 📦 Collect vehicles and accessories. 🎁 Public Code: welcome

Last updated by the developer 27 Jul 2026, 03:48 UTC.

22
playing (measured 10 Aug 2026, 14:23 UTC)
31,782,732
lifetime visits
89%
liked (85,484 👍 / 10,097 👎)
54,405
favourites (1.7 per 1k visits)
18 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome12,262,697 · 96.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:4589no change
12 Oct 2026, 15:3889no change
2 Oct 2026, 15:3789no change
22 Sept 2026, 15:3689no change
12 Sept 2026, 15:3589no change
2 Sept 2026, 15:3289no change
23 Aug 2026, 15:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.