Subterra ⛏️ [BETA]
A Roblox experience owned by Polyworks Studio.
AdventureENminingprocedural generationsurvival
Subterra ⛏️ [BETA] is an adventure game created on 2024-03-21. It currently has 4,090 players online. The experience has accumulated 13,641,438 lifetime visits. User engagement metrics show a 94% like percentage and 318,930 favorites. The game features a procedurally generated world with mining mechanics and hostile layers.
Description (written by the developer; not a statement by this register)
Welcome to Subterra ⛏️! It's a 2.5 dimensional mining game with a procedurally generated world where you dig deeper, upgrade your pickaxe and survive layers that get more hostile the further you descend. ❓ [ How to Play ] - Mine ores and upgrade your pickaxe to go even deeper. - Build your character with Ability Cards. - Craft Weapons that help you defeat monsters. - Obtain rare recipes of weapons and potions. - Explore various layers. - Defeat Monsters and Bosses! 💻 [ Controls ] - E to open Inventory - C to Interact - F to Block/Parry - Left Mouse to Mine 💾 [BETA] The game is still under development, expect various changes. If you find bugs or have suggestions let us know in the community server! Thank you for playing!
Last updated by the developer 30 Aug 2026, 13:38 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Aug 2026, 06:50 | 205 | -3 |
| 31 Aug 2026, 05:50 | 208 | -5 |
| 31 Aug 2026, 04:50 | 213 | -31 |
| 31 Aug 2026, 03:50 | 244 | no change |
| 31 Aug 2026, 02:50 | 244 | -2 |
| 31 Aug 2026, 01:50 | 246 | -10 |
| 31 Aug 2026, 00:50 | 256 | +21 |
| 30 Aug 2026, 23:50 | 235 | -67 |
| 30 Aug 2026, 22:50 | 302 | -4 |
| 30 Aug 2026, 21:50 | 306 | -22 |
| 30 Aug 2026, 20:50 | 328 | +8 |
| 30 Aug 2026, 19:50 | 320 | +9 |
| 30 Aug 2026, 18:50 | 311 | -7 |
| 30 Aug 2026, 17:50 | 318 | no change |
| 30 Aug 2026, 16:50 | 318 | -12 |
| 30 Aug 2026, 15:50 | 330 | +33 |
| 30 Aug 2026, 14:50 | 297 | -3 |
| 30 Aug 2026, 13:50 | 300 | +27 |
| 30 Aug 2026, 12:50 | 273 | +30 |
| 30 Aug 2026, 11:50 | 243 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 31 Aug 2026, 06:50 | 94 | no change |
| 31 Aug 2026, 05:50 | 94 | no change |
| 31 Aug 2026, 04:50 | 94 | no change |
| 31 Aug 2026, 03:50 | 94 | no change |
| 31 Aug 2026, 02:50 | 94 | no change |
| 31 Aug 2026, 01:50 | 94 | no change |
| 31 Aug 2026, 00:50 | 94 | no change |
| 30 Aug 2026, 23:50 | 94 | no change |
| 30 Aug 2026, 22:50 | 94 | no change |
| 30 Aug 2026, 21:50 | 94 | no change |
| 30 Aug 2026, 20:50 | 94 | no change |
| 30 Aug 2026, 19:50 | 94 | no change |
| 30 Aug 2026, 18:50 | 94 | no change |
| 30 Aug 2026, 17:50 | 94 | no change |
| 30 Aug 2026, 16:50 | 94 | no change |
| 30 Aug 2026, 15:50 | 94 | no change |
| 30 Aug 2026, 14:50 | 94 | no change |
| 30 Aug 2026, 13:50 | 94 | no change |
| 30 Aug 2026, 12:50 | 94 | no change |
| 30 Aug 2026, 11:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.