Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Subterra ⛏️ [BETA]

Subterra ⛏️ [BETA]

A Roblox experience owned by Polyworks Studio.

AdventureENminingprocedural generationsurvival

Subterra ⛏️ [BETA] is an adventure game created on 2024-03-21. It currently has 4,090 players online. The experience has accumulated 13,641,438 lifetime visits. User engagement metrics show a 94% like percentage and 318,930 favorites. The game features a procedurally generated world with mining mechanics and hostile layers.

Description (written by the developer; not a statement by this register)

Welcome to Subterra ⛏️! It's a 2.5 dimensional mining game with a procedurally generated world where you dig deeper, upgrade your pickaxe and survive layers that get more hostile the further you descend. ❓ [ How to Play ] - Mine ores and upgrade your pickaxe to go even deeper. - Build your character with Ability Cards. - Craft Weapons that help you defeat monsters. - Obtain rare recipes of weapons and potions. - Explore various layers. - Defeat Monsters and Bosses! 💻 [ Controls ] - E to open Inventory - C to Interact - F to Block/Parry - Left Mouse to Mine 💾 [BETA] The game is still under development, expect various changes. If you find bugs or have suggestions let us know in the community server! Thank you for playing!

Last updated by the developer 9 Sept 2026, 11:52 UTC.

95
playing (measured 10 Sept 2026, 21:50 UTC)
14,427,110
lifetime visits
94%
liked (59,610 👍 / 3,960 👎)
363,110
favourites (25.2 per 1k visits)
21 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

951,9531,02410 August 202610 September 2026
480 measurements spanning 31 days, net -230. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 480
Measured (UTC)PlayersChange
10 Sept 2026, 21:5095-34
10 Sept 2026, 20:50129-9
10 Sept 2026, 19:50138no change
10 Sept 2026, 18:50138+7
10 Sept 2026, 17:50131-27
10 Sept 2026, 16:50158+12
10 Sept 2026, 15:50146-23
10 Sept 2026, 14:50169+5
10 Sept 2026, 13:50164+15
10 Sept 2026, 12:50149+20
10 Sept 2026, 11:50129+12
10 Sept 2026, 10:50117+8
10 Sept 2026, 09:50109-8
10 Sept 2026, 08:50117+5
10 Sept 2026, 07:50112+4
10 Sept 2026, 06:50108-3
10 Sept 2026, 05:50111-6
10 Sept 2026, 04:50117+1
10 Sept 2026, 03:50116-14
10 Sept 2026, 02:50130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bottomless Backpack
1,399 R$
Sell Anywhere
499 R$
Mega Magnet
199 R$
Pickaxe Transmogrification
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Subterra · welcome6,214,486 · 89.4% win
Humble Beginnings · welcome4,093,008 · 64.4% win
Rookie Spelunker · welcome2,927,261 · 47.5% win
Deep Delver · other1,390,494 · 32.6% win
Monster Slayer · progression1,370,560 · 34.6% win
First Spelunkers · welcome1,179,017 · 0.00% win
Treasure Hunter · collection976,018 · 29.5% win
Lost in the Depths · progression877,422 · 27.4% win
Earthshaper · other525,753 · 14.6% win
Into the Abyss · progression505,488 · 8.5% win
Stalactite Striker256,621 · 5.2% win
Veinbreaker · progression244,765 · 6.7% win
Pointy Rocks · other150,489 · 1.5% win
Frostpiercer · other128,861 · 4.9% win
Heart of Gold · other84,322 · 6.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 202622 October 2026
487 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 487
Measured (UTC)% likedChange
22 Oct 2026, 18:5094no change
12 Oct 2026, 18:4994no change
2 Oct 2026, 18:4894no change
22 Sept 2026, 18:4794no change
12 Sept 2026, 18:4694no change
10 Sept 2026, 21:5094no change
10 Sept 2026, 20:5094no change
10 Sept 2026, 19:5094no change
10 Sept 2026, 18:5094no change
10 Sept 2026, 17:5094no change
10 Sept 2026, 16:5094no change
10 Sept 2026, 15:5094no change
10 Sept 2026, 14:5094no change
10 Sept 2026, 13:5094no change
10 Sept 2026, 12:5094no change
10 Sept 2026, 11:5094no change
10 Sept 2026, 10:5094no change
10 Sept 2026, 09:5094no change
10 Sept 2026, 08:5094no change
10 Sept 2026, 07:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.