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Escape Angry Head

Escape Angry Head

A Roblox experience owned by Shestvie Official [RU].

ObbyENObbySurvivalMaze

Escape Angry Head is an obby experience created on 2024-03-25. The game records 154,243,016 lifetime visits and 61,251 favorites. Currently, 385 players are active. The title maintains a 68% like percentage. Updates have added stages and a boss since creation.

Description (written by the developer; not a statement by this register)

Run from the angry head!🗣 Our group: https://www.roblox.com/groups/33179020 Likes = Update Game progress is saved!💾 [2025/03/03] Stage 12 added!! [2024/11/18] Stage 11 added! [2024/08/23] Stage 10 added! [2024/07/28] Stage 9 added! [2024/07/01] BOSS added! [2024/06/20] Stage 8 added! [2024/06/15] Stage 7 added! [2024/06/01] Stage 6 added! [2024/05/05] Stage 5 added! [2024/04/27] Stage 4 added! [2024/04/24] Stage 3 added! [2024/04/14] Stage 2 added! [2024/04/10] Stage 1 added! The head is called "Do You Speak English?", it was created by "СМЕШНЫЕ ЦЕНЫ UGC" (IvanIzmestev). We want to thank him from the bottom of our hearts! ✔Follow the creator: https://www.roblox.com/users/296250657/profile 🎮Our NEW game: https://www.roblox.com/games/127737908858963/Escape-Moving-Head tags: Obby, Survival, Maze, Comedy, Horror, head, angry, Escape, karen, побег, обби, злая голова, Ванечкин, ду ю спик инглиш

Last updated by the developer 28 Jul 2026, 06:13 UTC.

458
playing (measured 21 Aug 2026, 22:50 UTC)
154,521,222
lifetime visits
68%
liked (11,522 👍 / 5,327 👎)
61,251
favourites (0.4 per 1k visits)
25 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

311458384.510 August 2026 — 311 players21 August 2026 — 386 players21 August 2026 — 405 players21 August 2026 — 458 players10 August 202621 August 2026
4 measurements spanning 11 days, net +147. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 289–480 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:50458+53
21 Aug 2026, 21:50405+19
21 Aug 2026, 20:54386+75
10 Aug 2026, 15:34311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
480 R$
Scythe
399 R$
Nuke
350 R$
Rocket Launcher
300 R$
Super Coil
300 R$
Ticket to skip Stages
300 R$
Acid Rocket Launcher
250 R$
Mega Rocket Launcher
200 R$
Speed Coil
200 R$
Troll Slap
180 R$
Gravity Coil
180 R$
Invisible Potion
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 · progression35,110,751
Stage 2 · progression19,607,613
Stage 3 · progression15,304,015
Stage 4 · progression9,958,040
Stage 5 · progression6,595,560
Stage 6 · progression4,664,037
Stage 7 · progression3,689,388
Stage 8 · progression2,805,239
Stage 9 · progression2,031,146
Stage 10 · progression1,430,437
Stage 11 · progression1,187,215
Stage 🎄 · progression954,368
Stage 12 · progression466,115
Stage 2026🎄 · progression347,640
All BOSSES👑 · progression286,093

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6821 Aug 2026, 20:54 — 68 % liked21 Aug 2026, 21:50 — 68 % liked21 Aug 2026, 22:50 — 68 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5068no change
21 Aug 2026, 21:5068no change
21 Aug 2026, 20:5468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.