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Escape 67 Head

Escape 67 Head

A Roblox experience owned by BillCrap Games.

HorrorENhorrorjumpscarechase

Escape 67 Head is a horror experience created on 2025-12-15. It has 1,127,891 lifetime visits and 113 concurrent players. The game holds a 70% like percentage and 994 favorites. Its tags include horror, scary, 67, 67 Anomaly, chase, and running.

Description (written by the developer; not a statement by this register)

Can You Escape From 67 Head Mosnters? Be Carefull 😲 ⚠️ This Game Contains 67 Jumpscare 👍 Support Us By Leaving Likes!!! THANK YOUUU ❤️ (25 Dec 2025: RELEASE And Have 7 Stages!) Tags: Horror, Scary, 67, 67 Anomaly, Chase, Running

Last updated by the developer 13 Jul 2026, 08:09 UTC.

69
playing (measured 21 Aug 2026, 20:54 UTC)
1,212,157
lifetime visits
70%
liked (253 👍 / 107 👎)
2,245
favourites (1.9 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

666967.510 August 2026 — 66 players21 August 2026 — 69 players10 August 202621 August 2026
2 measurements spanning 11 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–69 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5469+3
10 Aug 2026, 15:3666first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
999 R$
Flying Carpet
499 R$
JetPack
299 R$
Invisible Remote
250 R$
Slap
72 R$
Gravity Coil
36 R$
Speed Coil
36 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Escape 67 Head · welcome1,322,924 · 100.0% win
Escape Stage 1 · progression435,900 · 68.0% win
Escape Stage 2 · progression270,287 · 44.5% win
Escape Stage 3219,828 · 36.8% win
Escape Stage 4 · progression81,755 · 13.6% win
Escape Stage 5 · progression60,973 · 9.7% win
Escape Stage 6 · progression55,625 · 10.6% win
Escape Stage 7 · progression53,751 · 10.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

68706914 August 2026 — 70 % liked21 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 69 % liked13 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 69 % liked13 October 2026 — 69 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:4770+1
13 Oct 2026, 16:4669no change
3 Oct 2026, 16:4569+1
23 Sept 2026, 16:3868no change
13 Sept 2026, 16:1768-1
3 Sept 2026, 16:0869-1
24 Aug 2026, 15:1770no change
21 Aug 2026, 20:5470no change
14 Aug 2026, 15:1770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.