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[🔪] Killstreak Sword Fighting ⚔️

[🔪] Killstreak Sword Fighting ⚔️

A Roblox experience owned by wavs chamber.

Fighting & PvPENsword fightingkillstreak mechanicedited weapons

Killstreak Sword Fighting is a fighting-pvp experience created on 2024-03-30. It currently has 33 players online. The game has accumulated 13,219,491 lifetime visits. It holds 28,007 favorites and maintains a 78% like percentage.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Killstreak Sword Fighting! Fight your way to the top with edited versions of the linked sword, remade into cool weapons to get killstreaks. Use unique abilities, dominate the server, and prove yourself as the ultimate swordsman. 🚨 Exploiting will get you PERMANENTLY banned. so DONT use executors... or else... 🎶 I do not own any sounds/music in this game. For copyright concerns, feel free to DM me. 😊 Thank YOU for playing :D 🎵 Music Credits: DM DOKURO, JJK, Derpcat, Yun Jedy (天亦海), PinpinNeon, Dutonic, Battlejuice, and YourAverageLoser. 💡 Inspired by: Slap Battles, Sword Fight on the Heights, Killstreak Chaos, and more!

Last updated by the developer 13 Jun 2026, 04:29 UTC.

33
playing (measured 10 Aug 2026, 14:53 UTC)
13,219,491
lifetime visits
78%
liked (28,653 👍 / 8,004 👎)
28,057
favourites (2.1 per 1k visits)
30 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demon Slayer
400 R$
Edgelord
399 R$
Bomber
299 R$
2X Kills
240 R$
Spectator
144 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,211,265 · 32.0% win
Official Goober · other226,042 · 2.0% win
500 · other203,582 · 8.1% win
The Honored One · other189,733 · 3.4% win
THE HARVEST · other174,990 · 5.9% win
Timeless · other137,091 · 1.7% win
Speed Master · other60,332 · 1.4% win
Potion Seeker · collection55,629 · 5.3% win
Sun God · other54,894 · 0.90% win
Water Hunter · other53,609 · 3.1% win
Jump Master · other52,986 · 1.1% win
The Best Reward · other47,673 · 3.3% win
The Journey Begins... · welcome45,497 · 2.3% win
Drama Ignorer · other41,030 · 0.90% win
Easter Hunter · collection33,877 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3578no change
13 Aug 2026, 18:3478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.