☀️ KOYA DANCE STUDIO
A Roblox experience owned by KOYA CREATIVE.
RoleplayENKPOPRoleplayDance
☀️ KOYA DANCE STUDIO is a roleplay experience created on 2024-03-31. It records 4,829 concurrent players and 158,902,615 lifetime visits. The title holds 412,041 favorites and maintains a 92% like percentage.
Description (written by the developer; not a statement by this register)
Dance and roleplay being a KPOP STAR! 💃🕺, collect photocards, create groups, and participate in dance competitions! Experience various genres worldwide: American, K-POP, and VOCALOID!
Last updated by the developer 27 Aug 2026, 01:22 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 17:50 | 3,401 | -226 |
| 4 Sept 2026, 16:50 | 3,627 | -235 |
| 4 Sept 2026, 15:50 | 3,862 | +62 |
| 4 Sept 2026, 14:50 | 3,800 | +5 |
| 4 Sept 2026, 13:50 | 3,795 | +650 |
| 4 Sept 2026, 12:50 | 3,145 | +304 |
| 4 Sept 2026, 11:50 | 2,841 | +277 |
| 4 Sept 2026, 10:50 | 2,564 | +342 |
| 4 Sept 2026, 09:50 | 2,222 | +222 |
| 4 Sept 2026, 08:50 | 2,000 | +160 |
| 4 Sept 2026, 07:50 | 1,840 | +24 |
| 4 Sept 2026, 06:50 | 1,816 | -65 |
| 4 Sept 2026, 05:50 | 1,881 | -20 |
| 4 Sept 2026, 04:50 | 1,901 | -229 |
| 4 Sept 2026, 03:50 | 2,130 | -218 |
| 4 Sept 2026, 02:50 | 2,348 | -166 |
| 4 Sept 2026, 01:50 | 2,514 | -116 |
| 4 Sept 2026, 00:50 | 2,630 | -59 |
| 3 Sept 2026, 23:50 | 2,689 | -45 |
| 3 Sept 2026, 22:50 | 2,734 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Fun with friends | Change |
|---|---|---|
| 4 Sept 2026, 18:25 | 52 | -17 |
| 1 Sept 2026, 01:25 | 69 | no change |
| 1 Sept 2026, 00:25 | 69 | +1 |
| 31 Aug 2026, 23:25 | 68 | no change |
| 31 Aug 2026, 22:25 | 68 | -1 |
| 31 Aug 2026, 21:25 | 69 | no change |
| 31 Aug 2026, 20:25 | 69 | no change |
| 31 Aug 2026, 19:25 | 69 | -1 |
| 31 Aug 2026, 18:25 | 70 | no change |
| 31 Aug 2026, 17:25 | 70 | no change |
| 31 Aug 2026, 16:25 | 70 | -1 |
| 31 Aug 2026, 15:25 | 71 | no change |
| 31 Aug 2026, 14:25 | 71 | -1 |
| 31 Aug 2026, 13:25 | 72 | no change |
| 31 Aug 2026, 12:25 | 72 | no change |
| 31 Aug 2026, 11:25 | 72 | no change |
| 31 Aug 2026, 10:25 | 72 | no change |
| 31 Aug 2026, 09:25 | 72 | no change |
| 31 Aug 2026, 08:25 | 72 | no change |
| 31 Aug 2026, 07:25 | 72 | first reading |
Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 17:50 | 92 | no change |
| 4 Sept 2026, 16:50 | 92 | no change |
| 4 Sept 2026, 15:50 | 92 | no change |
| 4 Sept 2026, 14:50 | 92 | no change |
| 4 Sept 2026, 13:50 | 92 | no change |
| 4 Sept 2026, 12:50 | 92 | no change |
| 4 Sept 2026, 11:50 | 92 | no change |
| 4 Sept 2026, 10:50 | 92 | no change |
| 4 Sept 2026, 09:50 | 92 | no change |
| 4 Sept 2026, 08:50 | 92 | no change |
| 4 Sept 2026, 07:50 | 92 | no change |
| 4 Sept 2026, 06:50 | 92 | no change |
| 4 Sept 2026, 05:50 | 92 | no change |
| 4 Sept 2026, 04:50 | 92 | no change |
| 4 Sept 2026, 03:50 | 92 | no change |
| 4 Sept 2026, 02:50 | 92 | no change |
| 4 Sept 2026, 01:50 | 92 | no change |
| 4 Sept 2026, 00:50 | 92 | no change |
| 3 Sept 2026, 23:50 | 92 | no change |
| 3 Sept 2026, 22:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.