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☀️ KOYA DANCE STUDIO

☀️ KOYA DANCE STUDIO

A Roblox experience owned by KOYA CREATIVE.

RoleplayENKPOPRoleplayDance

☀️ KOYA DANCE STUDIO is a roleplay experience created on 2024-03-31. It records 4,829 concurrent players and 158,902,615 lifetime visits. The title holds 412,041 favorites and maintains a 92% like percentage.

Description (written by the developer; not a statement by this register)

Dance and roleplay being a KPOP STAR! 💃🕺, collect photocards, create groups, and participate in dance competitions! Experience various genres worldwide: American, K-POP, and VOCALOID!

Last updated by the developer 27 Aug 2026, 01:22 UTC.

3,401
playing (measured 4 Sept 2026, 17:50 UTC)
164,700,598
lifetime visits
92%
liked (101,712 👍 / 8,583 👎)
424,641
favourites (2.6 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,6285,2413,434.53,40110 August 20264 September 2026
332 measurements spanning 25 days, net -803. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,086–5,783 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 332
Measured (UTC)PlayersChange
4 Sept 2026, 17:503,401-226
4 Sept 2026, 16:503,627-235
4 Sept 2026, 15:503,862+62
4 Sept 2026, 14:503,800+5
4 Sept 2026, 13:503,795+650
4 Sept 2026, 12:503,145+304
4 Sept 2026, 11:502,841+277
4 Sept 2026, 10:502,564+342
4 Sept 2026, 09:502,222+222
4 Sept 2026, 08:502,000+160
4 Sept 2026, 07:501,840+24
4 Sept 2026, 06:501,816-65
4 Sept 2026, 05:501,881-20
4 Sept 2026, 04:501,901-229
4 Sept 2026, 03:502,130-218
4 Sept 2026, 02:502,348-166
4 Sept 2026, 01:502,514-116
4 Sept 2026, 00:502,630-59
3 Sept 2026, 23:502,689-45
3 Sept 2026, 22:502,734first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#52 Fun with friends

Growth

52887021 August 20264 September 2026
163 measurements spanning 14 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–93 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 163
Measured (UTC)Rank on Fun with friendsChange
4 Sept 2026, 18:2552-17
1 Sept 2026, 01:2569no change
1 Sept 2026, 00:2569+1
31 Aug 2026, 23:2568no change
31 Aug 2026, 22:2568-1
31 Aug 2026, 21:2569no change
31 Aug 2026, 20:2569no change
31 Aug 2026, 19:2569-1
31 Aug 2026, 18:2570no change
31 Aug 2026, 17:2570no change
31 Aug 2026, 16:2570-1
31 Aug 2026, 15:2571no change
31 Aug 2026, 14:2571-1
31 Aug 2026, 13:2572no change
31 Aug 2026, 12:2572no change
31 Aug 2026, 11:2572no change
31 Aug 2026, 10:2572no change
31 Aug 2026, 09:2572no change
31 Aug 2026, 08:2572no change
31 Aug 2026, 07:2572first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

KOYA+
499 R$
x3 Levels
350 R$
Early Song Access
249 R$
Freecam
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome28,268,723 · 41.3% win
Meet A Developer · other22,654 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20264 September 2026
333 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 333
Measured (UTC)% likedChange
4 Sept 2026, 17:5092no change
4 Sept 2026, 16:5092no change
4 Sept 2026, 15:5092no change
4 Sept 2026, 14:5092no change
4 Sept 2026, 13:5092no change
4 Sept 2026, 12:5092no change
4 Sept 2026, 11:5092no change
4 Sept 2026, 10:5092no change
4 Sept 2026, 09:5092no change
4 Sept 2026, 08:5092no change
4 Sept 2026, 07:5092no change
4 Sept 2026, 06:5092no change
4 Sept 2026, 05:5092no change
4 Sept 2026, 04:5092no change
4 Sept 2026, 03:5092no change
4 Sept 2026, 02:5092no change
4 Sept 2026, 01:5092no change
4 Sept 2026, 00:5092no change
3 Sept 2026, 23:5092no change
3 Sept 2026, 22:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.