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KPOP Random Play Dance (V3 Update)

KPOP Random Play Dance (V3 Update)

A Roblox experience owned by 1MOTION.

Music & rhythmENmusic guessingK-popdance

KPOP Random Play Dance (V3 Update) is a music-rhythm experience created on 2024-11-22. It currently has 734 players. The game has accumulated 26,942,800 lifetime visits and 83,710 favorites. User engagement shows a 91% like percentage. The experience features modes for guessing K-pop songs.

Description (written by the developer; not a statement by this register)

Republished Version of KPOP Random Play Dance 🤔 Guess the Songs' Title and Dance 💃🏻🕺🏽 K-POP Songs! Move ⬇️ after the beep to guess/answer. Game has two modes. Click the "Settings" ⚙️icon to switch modes Mode1: "Easy Mode" (Multiple Choices to choose from while guessing the song titles) gives lesser Exp & Coins Mode2: "Default/Hard Mode" (Manually type in the songs' name) gives more Exp & Coins We regularly add songs. Kindly join our socials for requests and reports. Thank you so much! BEST KPOP Music guessing game EVER Shutdown means Update/Fix Bug TAGS: Guess The KPOP Song, Guess the KPOP Music , KPOP Dance , KPOP Music , KPOP Song , Popular KPOP Songs , Choose a KPOP song

Last updated by the developer 3 Sept 2026, 23:33 UTC.

463
playing (measured 4 Sept 2026, 05:50 UTC)
28,277,401
lifetime visits
91%
liked (28,859 👍 / 2,878 👎)
90,668
favourites (3.2 per 1k visits)
22 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3361,079707.546310 August 20264 September 2026
320 measurements spanning 25 days, net -321. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 225–1,190 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:50463+31
4 Sept 2026, 04:50432-2
4 Sept 2026, 03:50434+29
4 Sept 2026, 02:50405+7
4 Sept 2026, 01:50398+47
4 Sept 2026, 00:50351-19
3 Sept 2026, 23:50370+34
3 Sept 2026, 22:50336-34
3 Sept 2026, 21:50370-40
3 Sept 2026, 20:50410-26
3 Sept 2026, 19:50436-112
3 Sept 2026, 18:50548-158
3 Sept 2026, 17:50706-119
3 Sept 2026, 16:50825-106
3 Sept 2026, 15:50931-44
3 Sept 2026, 14:50975+88
3 Sept 2026, 13:50887+111
3 Sept 2026, 12:50776+95
3 Sept 2026, 11:50681+131
3 Sept 2026, 07:50550first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bloombilya Lightstick
200 R$
Spotlight (Kpop)
170 R$
Chance (Kpop)
155 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 20264 September 2026
320 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 320
Measured (UTC)% likedChange
4 Sept 2026, 05:5091no change
4 Sept 2026, 04:5091no change
4 Sept 2026, 03:5091no change
4 Sept 2026, 02:5091no change
4 Sept 2026, 01:5091no change
4 Sept 2026, 00:5091no change
3 Sept 2026, 23:5091no change
3 Sept 2026, 22:5091no change
3 Sept 2026, 21:5091no change
3 Sept 2026, 20:5091no change
3 Sept 2026, 19:5091no change
3 Sept 2026, 18:5091no change
3 Sept 2026, 17:5091no change
3 Sept 2026, 16:5091no change
3 Sept 2026, 15:5091no change
3 Sept 2026, 14:5091no change
3 Sept 2026, 13:5091no change
3 Sept 2026, 12:5091no change
3 Sept 2026, 11:5091no change
3 Sept 2026, 07:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.