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🎉 [UPD] RoKarate🎉

🎉 [UPD] RoKarate🎉

A Roblox experience owned by verycooltiger.

Fighting & PvPENCobra KaiMartial Arts TrainingPvP Fighting

RoKarate is a fighting-pvp Roblox experience created on 2024-04-08. The game currently has 1 player online. It has accumulated 3,803,644 lifetime visits, 63,005 favorites, and holds an 87% like percentage. The experience focuses on karate training mechanics and belt progression systems.

Description (written by the developer; not a statement by this register)

Welcome to RoKarate—your awesome karate adventure! 🥋🐍 🎉 Use code "GrandOpening" for free stats! 🎉 🐍 Learn cool moves through training and practice push-ups (Z), sit-ups (X), or meditate (M) to unlock belts! Challenge friends, join tournaments, and train hard to earn your Black Belt! 🥋 👊🏼 Ready to become a karate champion? Let's kick off the fun! 👊🏼 Join our group: 👉https://www.roblox.com/communities/5273226/verycooltiger#!/about👈 Credits below: verycooltiger – Owner & Builder TheFastest10001 – Owner & Scripter BossSlayer56 – UI Designer BIue_k – Animator Tags: cobra kai, karate, action rpg, dojo, pvp, the karate kid, tycoon, roleplay, fighting, Miyagi, Miyagi do, Eagle Fang, Eagle Fang Karate, Daniel LaRusso, Johnny Lawrence, Netflix

Last updated by the developer 11 Apr 2026, 22:45 UTC.

1
playing (measured 10 Aug 2026, 16:19 UTC)
3,803,644
lifetime visits
87%
liked (4,997 👍 / 743 👎)
68,256
favourites (17.9 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Stats
1,999 R$
Starter Pack
399 R$
Dojos
399 R$
[LIMITED] Scythe
349 R$
Nunchucks
319 R$
Bo Staff
299 R$
Katana
275 R$
Bat
225 R$
Bench Press
179 R$
Treadmill
179 R$
Dumbbell
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

White Belt · progression1,371,306 · 98.4% win
Yellow Belt · progression195,695 · 31.0% win
Orange Belt · other124,116 · 19.2% win
Purple Belt · progression69,515 · 8.3% win
Brown Belt · progression47,116 · 4.5% win
Blue Belt · progression30,117 · 2.8% win
Red Belt · progression15,639 · 1.2% win
Green Belt · progression11,804 · 0.40% win
Black Belt · progression8,742 · 0.50% win
Met An Owner! · social3,950 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.514 August 2026 — 87 % liked24 August 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 88 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:5387-1
13 Oct 2026, 03:5288+1
3 Oct 2026, 03:5187no change
23 Sept 2026, 03:5187no change
24 Aug 2026, 03:4887no change
14 Aug 2026, 03:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.