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ABNORMALITY

ABNORMALITY

A Roblox experience owned by Eggcellent Experiences.

HorrorENhorroranomaly huntingmultiplayer

ABNORMALITY is a horror experience created on 2024-04-12. It has accumulated 7,680,342 lifetime visits and 128,836 favorites. Currently, two users are playing. The game holds an 82% like percentage. Players navigate floors to identify anomalies, returning to the start if found or proceeding if none exist. Incorrect elevator choices reset progress to Floor 1.

Description (written by the developer; not a statement by this register)

Welcome to ABNORMALITY, an ominous anomaly hunting game where you'll navigate through each floor, inspecting every detail to uncover anomalies. 📖 [HOW TO PLAY] Floor 1 is always normal, with no anomalies. From Floor 2 onwards, there's a 50/50 chance of encountering an anomaly! An anomaly could be anything from a missing object to a mysterious figure lurking in the shadows... good luck. ✔️ If you FIND an ANOMALY: Return to the starting elevator. ❌ If there's NO ANOMALY: Proceed to the elevator at the end of the hallway. 🔁 Entering the wrong elevator sends you back to Floor 1. [Current Maps] 🏥 Hospital 🏚️ Haunted Mansion 🤝 ABNORMALITY is multiplayer, and can be played with up to 4 players simultaneously. Warning: Playing with strangers may be difficult for progressing through floors. (Updated to no longer feature any of the previously striked content) 🏷️ Tags: Horror, Scary, Anomaly, Intruder, Midnight, Midnight Station, Midnight Burger, Anomaly Watch, Abnormality, Exit 8,

Last updated by the developer 14 Jun 2026, 07:57 UTC.

2
playing (measured 10 Aug 2026, 14:17 UTC)
7,680,342
lifetime visits
82%
liked (13,305 👍 / 2,891 👎)
128,773
favourites (16.8 per 1k visits)
12 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:173first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] Rocket Launcher
449 R$
TROLL Starter Pack [BIG VALUE]
349 R$
*OP* Replay Last Floor
249 R$
Reveal The Anomaly
229 R$
*OP* Fling Sledgehammer [TROLL]
209 R$
[INFINITE] JUMPSCARE EVERYONE
199 R$
[SUPER CHEAP] Energy Drink
79 R$
[TROLL] Banana Peel
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! ABNORMALITY · welcome3,881,228 · 100.0% win
Your First FAIL! · other2,445,641 · 100.0% win
Complete HOSPITAL Map! · progression1,184,833 · 41.7% win
Complete MANSION Map! · progression269,295 · 9.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:1582no change
13 Aug 2026, 22:0882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.