ABNORMALITY
A Roblox experience owned by Eggcellent Experiences.
HorrorENhorroranomaly huntingmultiplayer
ABNORMALITY is a horror experience created on 2024-04-12. It has accumulated 7,680,342 lifetime visits and 128,836 favorites. Currently, two users are playing. The game holds an 82% like percentage. Players navigate floors to identify anomalies, returning to the start if found or proceeding if none exist. Incorrect elevator choices reset progress to Floor 1.
Description (written by the developer; not a statement by this register)
Welcome to ABNORMALITY, an ominous anomaly hunting game where you'll navigate through each floor, inspecting every detail to uncover anomalies. 📖 [HOW TO PLAY] Floor 1 is always normal, with no anomalies. From Floor 2 onwards, there's a 50/50 chance of encountering an anomaly! An anomaly could be anything from a missing object to a mysterious figure lurking in the shadows... good luck. ✔️ If you FIND an ANOMALY: Return to the starting elevator. ❌ If there's NO ANOMALY: Proceed to the elevator at the end of the hallway. 🔁 Entering the wrong elevator sends you back to Floor 1. [Current Maps] 🏥 Hospital 🏚️ Haunted Mansion 🤝 ABNORMALITY is multiplayer, and can be played with up to 4 players simultaneously. Warning: Playing with strangers may be difficult for progressing through floors. (Updated to no longer feature any of the previously striked content) 🏷️ Tags: Horror, Scary, Anomaly, Intruder, Midnight, Midnight Station, Midnight Burger, Anomaly Watch, Abnormality, Exit 8,
Last updated by the developer 14 Jun 2026, 07:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 22:15 | 82 | no change |
| 13 Aug 2026, 22:08 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.