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Inter-Island Electric Railway

Inter-Island Electric Railway

A Roblox experience owned by 島間電鉄|Shimakan Electric Railway.

SimulatorENtrain simulationBVEgroup-gated

Inter-Island Electric Railway is a simulator experience created on 2024-04-20. It currently has 15 players online. The game has accumulated 3,323,483 lifetime visits and 7,435 favorites. User engagement shows an 80% like percentage. Participation requires group membership. The description notes the use of BVE Workshop audio assets.

Description (written by the developer; not a statement by this register)

You need to join the group to participate in the game. We use the following materials in this place. :BVE Workshop Audio assets and general instrument image assets

Last updated by the developer 9 Aug 2026, 07:15 UTC.

15
playing (measured 10 Aug 2026, 15:18 UTC)
3,323,483
lifetime visits
79%
liked (3,840 👍 / 995 👎)
7,689
favourites (2.3 per 1k visits)
20 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:184first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

S209系 1000番台 電車のカード(シークレット) · collection36 · 0.00% win
S209系 1000番台 電車のカード(ミッドナイト) · collection34 · 0.00% win
S231系 1000番台 電車のカード · collection33 · 0.00% win
S231系 3000番台 電車のカード · collection33 · 0.00% win
S235系 0番台 電車のカード · collection30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0479no change
24 Aug 2026, 05:0479-1
14 Aug 2026, 05:0380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.