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My Haunted House👻

My Haunted House👻

A Roblox experience owned by UniqueDevs.

TycoonENtycoonhalloweenmanagement

My Haunted House👻 is a tycoon experience created on 2024-04-25. It has recorded 1,840,744 lifetime visits and 27,884 favorites. Currently, 2 users are playing. The game holds a 97% like percentage. Players manage haunted houses, unlock monsters, and collect candy to upgrade their properties.

Description (written by the developer; not a statement by this register)

Welcome to 👻My Haunted House👻, the game where you own & manage your own haunted house! Get monsters to scare visitors that come to your haunted house, and collect the candy they drop! 🍬 Use the candy to upgrade your haunted house and become the best haunted house in the world! 🏆 🍬Premium players get 1.5x more candy!🍬 😮 If you join the group & like the game you get a free in-game monster! https://www.roblox.com/groups/12720281/UniqueDevs#!/about Things To Do: 🏠 Own a Haunted House! 👻 Unlock Monsters! 🍬 Go Trick or Treating! 🎃 Happy Haunting! 👍If you enjoyed playing the game, feel free to leave a like! tags: halloween, pumpkin, scary, horror, ghosts, haunted, trick or treat, halloween night, tycoon, building, mhh

Last updated by the developer 19 Mar 2026, 19:40 UTC.

2
playing (measured 10 Aug 2026, 15:49 UTC)
1,840,744
lifetime visits
97%
liked (27,472 👍 / 916 👎)
27,926
favourites (15.2 per 1k visits)
25 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:492first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
149 R$
2x Candy
149 R$
Rich Costume
99 R$
Max Upgrades
99 R$
Skeleton Sign
79 R$
Music Player
49 R$
2x Walk Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome857,651 · 100.0% win
VIP Visitor · other543,705 · 71.2% win
First Quest · welcome439,691 · 41.1% win
Blood Moon · other372,555 · 32.9% win
Haunted House 2 · progression360,782 · 30.1% win
Trick Or Treat! · other343,647 · 54.8% win
Haunted House 3 · progression166,244 · 16.4% win
Candy Bucket · collection154,115 · 30.1% win
Receive a Like! · other123,817 · 30.1% win
Give a Like! · other114,574 · 24.7% win
Quest Master · progression110,504 · 19.2% win
Full Haunted House · collection80,924 · 8.2% win
Feels Like Home! · other65,619 · 8.2% win
Headless Horseman · other55,742 · 11.0% win
Daily Shopper · collection41,670 · 5.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5297no change
24 Aug 2026, 10:2197no change
14 Aug 2026, 10:2097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.