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Case RNG

Case RNG

A Roblox experience owned by Skilled Studio LLC.

SimulatorENRNGCase OpeningCollection

Case RNG is a simulator experience created on 2024-04-26. The game has accumulated 11,827,751 lifetime visits and holds 13,145 favorites. Currently, 15 users are playing. The title maintains a 70% like percentage. It features mechanics involving case opening, item collection, and marketplace trading within the simulator genre.

Description (written by the developer; not a statement by this register)

UPDATE: - REVAMPED UI SHOWING WHAT YOU OPENED - IMPROVED TUTORIAL - FIXED MARKETPLACE - FASTER GOLDEN CASES 🌟 Open Cases & Collect Items! 💰 Sell Items to Earn CASE-BUCKS 🔥 Use CASE-BUX to Buy Upgrades & Auras! 🧢 Open FREE UGC Limited Items! 🛍️ Buy & Sell Items on the Marketplace! ⚠️ Roblox Limiteds earned in-game will not transfer to the website! UGC limiteds will though! 💙 Values Powered by Rolimon's 🎲 Inspired by Sol's RNG

Last updated by the developer 6 May 2026, 04:15 UTC.

15
playing (measured 10 Aug 2026, 14:08 UTC)
11,827,751
lifetime visits
70%
liked (7,450 👍 / 3,237 👎)
13,202
favourites (1.1 per 1k visits)
26 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0813first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky
299 R$
2x Charms
199 R$
Quick Open
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other3,974,834 · 98.9% win
100K Value · other1,489,822 · 67.8% win
1M Value · other727,826 · 43.9% win
100M Value · collection28,392 · 3.3% win
1B Value · other3,486 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1770no change
23 Aug 2026, 19:1570no change
13 Aug 2026, 19:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.