Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
NOT POSSIBLE OBBY

NOT POSSIBLE OBBY

A Roblox experience owned by Beast Obby Empire.

ObbyENextreme difficultyparkourrage game

NOT POSSIBLE OBBY is an obby experience created on 2024-05-02. It has 15,146,876 lifetime visits and 614,163 favorites. Currently, 6 users are playing. The game holds an 85% like percentage. It features 180 stages with increasing difficulty. Controls include resetting characters and shift lock.

Description (written by the developer; not a statement by this register)

Dive into 180 stages that begin simple but ramp up the difficulty! It's a rewarding climb, but be prepared for a challenge. Most won't conquer it all, but that's half the fun! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, win, cry.

Last updated by the developer 9 Feb 2026, 19:12 UTC.

6
playing (measured 10 Aug 2026, 15:08 UTC)
15,146,876
lifetime visits
85%
liked (42,060 👍 / 7,393 👎)
614,277
favourites (40.6 per 1k visits)
2 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0810first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
79 R$
Magic Carpet
39 R$
INFINITE SKIPS
39 R$
Fusion Coil
19 R$
Gravity Coil
9 R$
Invincibility
5 R$
Slap Hand
5 R$
MVP
5 R$
VIP
3 R$
Speed Coil
1 R$
Fling Glove
1 R$
Flashbang
1 R$
Boombox
1 R$
Bloxy Cola
1 R$
Taser
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome8,318,514 · 100.0% win
Completed 20 stages! · progression6,144,597 · 100.0% win
Completed 40 stages! · progression4,422,966 · 100.0% win
Completed 60 stages! · progression2,978,267 · 80.9% win
Completed 80 stages! · progression1,870,771 · 50.4% win
Completed 100 stages! · progression1,060,102 · 27.3% win
Invited friends! · social649,931 · 28.9% win
Completed 120 stages! · progression617,427 · 14.9% win
Completed 140 stages! · progression321,662 · 5.9% win
Completed 160 stages! · progression124,759 · 2.1% win
Completed 180 stages! · progression50,845 · 1.0% win
Completed 190 stages! · progression26,479 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0685no change
23 Aug 2026, 17:4985no change
13 Aug 2026, 17:4885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.