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Normal to IMPOSSIBLE Obby 😈

Normal to IMPOSSIBLE Obby 😈

A Roblox experience owned by Fire Developement.

ObbyENdifficulty progressionhidden narrativeleaderboard

Normal to IMPOSSIBLE Obby 😈 is an obby experience created on 2024-09-22. It has recorded 2,970,444 lifetime visits and 4,8576 favorites. Currently, 45 players are active. The game holds a 74% like percentage. It features over 250 stages across 13 difficulty levels. The description highlights a mystery involving Bob’s brother and credits @FireCatTheReaI and @DevDanix for development and design.

Description (written by the developer; not a statement by this register)

⭐ DO YOU HAVE WHAT IT TAKES TO BEAT THE OBBY? ⭐ 👍 Like the game and 🔥 join the group for updates, rewards, and future content! 🚀 Game Features ⭐ 250+ unique stages ⭐ 13 difficulty levels — from Easy to IMPOSSIBLE 🔥 Only 0.01% of players have beaten the final stage… will you? 🎁 Rewards, secrets, and hidden challenges 🧩 A mysterious story waiting to be uncovered 👀 Uncover the truth… Can you discover what really happened to Bob’s brother? 👥 CREDITS 🔥 @FireCatTheReaI — Scripter 💡 | Builder 🔨 | Owner 😎 • Created all stages and core gameplay 🎨 @DevDanix — UI Artist 🤩 • Designed the full UI experience 🏅 @UnsaidDepth — UI Artist 🤩 • Designed all of the Thumbnails & Gamepass icons 💸 @robjetbot — Scripter 💡 • Created the donation leaderboard 🏷 TAGS Obby, Story, Secret, Easy Obby, Hard Obby, Impossible Obby, Extreme, Difficulty Chart, Puzzle, Strategy, Jumping, Levels, Rewards, Fun, DCO, NTIO

Last updated by the developer 10 Aug 2026, 10:30 UTC.

45
playing (measured 10 Aug 2026, 16:19 UTC)
2,970,444
lifetime visits
74%
liked (6,516 👍 / 2,291 👎)
49,037
favourites (16.5 per 1k visits)
22 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:19224first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invincible
79 R$
Fusion Coil
39 R$
Low Gravitycoil
29 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,848,944 · 100.0% win
50% Completed !! · progression285,104 · 54.6% win
Couch · other185,862 · 23.6% win
Hotdog? · other127,493 · 21.4% win
Completed "Very Easy" Practice Stage · progression43,801 · 5.5% win
Completed "Easy" Practice Stage · progression36,409 · 4.8% win
Completed "Average" Practice Stage · progression31,407 · 4.8% win
Completed "Normal" Practice Stage · progression30,040 · 4.8% win
Completed "Hard" Practice Stage · progression23,633 · 6.5% win
Completed "Medium" Practice Stage · progression21,516 · 3.8% win
Claim the group reward · social14,837 · 3.2% win
Completed "Challenging" Practice Stage · progression12,543 · 3.1% win
Completed "Very Hard" Practice Stage · progression9,396 · 3.2% win
Bobs brother · other7,769 · 1.7% win
Great view from up here. · other5,707 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:1674no change
14 Aug 2026, 06:1574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.