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DON’T QUIT OBBY

DON’T QUIT OBBY

A Roblox experience owned by Don't quit obbys.

ObbyENparkourhigh difficultychallenge

DON’T QUIT OBBY is an obby experience created on 2023-03-05. It has 3,589,613 lifetime visits and 243,381 favorites. Currently, 6 users are playing. The experience holds an 83% like percentage. Tags include adventure, parkour, and challenge.

Description (written by the developer; not a statement by this register)

Welcome to Don't Quit OBBY! It starts off simple, but increases in difficulty until it's almost impossible. ✅ Like, ⭐ Fave and... ➡️Join the group to unlock free skips! https://www.roblox.com/groups/10716536/Dont-quit-obbys#!/about⬅️ Update: - Free skip every 12 hours forever! Tags: obby, adventure, difficulty chart, parkour, furious, hard, fun, challenge, tower, tower, impossible, crazy, intense, invincible, wraparound, master, obstacle course, extreme, difficult, win, pink

Last updated by the developer 21 Dec 2025, 11:49 UTC.

6
playing (measured 10 Aug 2026, 17:30 UTC)
3,589,613
lifetime visits
83%
liked (9,564 👍 / 1,932 👎)
245,998
favourites (68.5 per 1k visits)
5 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:309first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin commands
699 R$
Slap Hand
599 R$
Flying Magic Carpet
299 R$
Easy mode
299 R$
Fusion Coil
149 R$
Gravity Coil
99 R$
Speed Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Effortless · other1,307,025 · 69.4% win
Welcome! · welcome1,056,954 · 100.0% win
Easy · other766,415 · 49.1% win
Average · other507,268 · 37.2% win
Medium316,382 · 32.8% win
Hard · other210,174 · 25.8% win
Challenging · other80,701 · 16.4% win
Extreme · other10,015 · 2.5% win
Intense · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 04:2283no change
3 Oct 2026, 04:2283no change
23 Sept 2026, 04:2183no change
13 Sept 2026, 04:2083no change
3 Sept 2026, 04:1983no change
24 Aug 2026, 04:1883no change
14 Aug 2026, 04:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.