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ADC DANCE STUDIO

ADC DANCE STUDIO

A Roblox experience owned by ADC Dance Community.

ADC DANCE STUDIO is a Roblox experience created on 2024-05-11. It has 46,490,003 lifetime visits, 482 players currently, a 90% like percentage, and 27,183 favorites. No genre is specified.

Last updated by the developer 24 Aug 2026, 00:10 UTC.

10
playing (measured 24 Aug 2026, 05:50 UTC)
46,720,621
lifetime visits
90%
liked (12,770 👍 / 1,383 👎)
27,330
favourites (0.6 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1048224610 August 2026 — 482 players24 August 2026 — 10 players10 August 202624 August 2026
2 measurements spanning 14 days, net -472. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 05:5010-472
10 Aug 2026, 15:15482first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BECOME A CHAR!
3,000 R$
2x Snowflakes
350 R$
Booths Gamepass
250 R$
Winter Booth Bundle
100 R$
VIP Gamepass
100 R$
Halloween Booth Bundle
100 R$
Winter Booths
100 R$
Sweet Treats Booth Bundle
100 R$
Spring Bundle
75 R$
Fair Booth Bundle
75 R$
Movie Booth Bundle
50 R$
Boombox
50 R$
BoomBox Colors
40 R$
Char Gamepass
40 R$
Rainbow BoomBox
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ADC! · welcome2,408,651 · 0.00% win
ADC SUMMER 2025 · other562,780 · 0.00% win
ADC VALENTINE 2025 · other401,614 · 0.00% win
ADC WINTER 2024 · other372,175 · 0.00% win
ADC HALLOWEEN 2025 · other254,217 · 0.00% win
ADC HALLOWEEN 2024 · other254,142 · 0.00% win
Meet Bobs family... · collection13,677 · 0.00% win
Met The Owner! · social1,983 · 0.00% win
You completed the maze! · progression325 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked24 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3390no change
24 Aug 2026, 05:5090no change
23 Aug 2026, 14:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.