Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Drive a Train

Drive a Train

A Roblox experience owned by Chicken Devs.

Drive a Train is a Roblox experience created on 2024-05-11. It currently has 43 players, 7,735,069 lifetime visits, a 93% like percentage, and 705,899 favorites. The game features train driving mechanics, secret badges, and a shop system. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Welcome to Drive a Train! Ride the rails and drive various different trains. Find secret badges along the tracks. Unlock the best trains! 🚂 Update: 1/9/2026 • Multiple brand-new trains • Train Shop added • Nukes have arrived • Robux Shop added • Spin the Wheel for rewards • Bug fixes & quality-of-life improvements based on community feedback 📜Developed and 🔨Built by: @MrChicken_7 and @VXT_Dec 🏷️Tags train, cart ride, ride the train, ride a train, drive a train, train ride, cart, ride a train, the end, end, win, drive the train

Last updated by the developer 27 Jul 2026, 18:49 UTC.

43
playing (measured 10 Aug 2026, 15:01 UTC)
7,735,069
lifetime visits
93%
liked (13,966 👍 / 988 👎)
709,278
favourites (91.7 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0123first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] Futuristic Train
999 R$
Blade Train
599 R$
Space Train
299 R$
Infinite Respawns
299 R$
2x Coins
159 R$
Bullet Train
149 R$
Police Train
99 R$
Supporter
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,447,188 · 100.0% win
First Fall! · welcome2,878,339 · 100.0% win
The Long Way · progression1,834,715 · 0.00% win
The End! · progression260,733 · 14.1% win
Talk to The Shop Owner · other135,611 · 31.7% win
Chicken · other15,827 · 0.60% win
Experience a Nuke · other1,486 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0793no change
13 Aug 2026, 22:0693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.