Undertale: Final Judgement [ The Weapon Update ! ]
A Roblox experience owned by Undertale: Final Judgement Official.
Fighting & PvPENUndertaleAU CharactersFighting
Undertale: Final Judgement [ The Weapon Update ! ] is a fighting-pvp Roblox experience created on 2024-06-03. The game has accumulated 1,119,715 lifetime visits and 3,044 favorites. Currently, zero users are playing. The title holds a 76% like percentage. It features mechanics allowing players to upgrade characters and unlock abilities.
Description (written by the developer; not a statement by this register)
(NOTE: THIS GAME IS BEING REWORKED FROM THE GROUND UP. NEW UPDATES ARE COMIN'! COURTESY OF YA BOI CONEDUDE, THE OWNER NOW.) Yet another Sans vs Chara game, but with its own mechanics. Play as a variety of characters from many AUs, or be the human ready to FIGHT them. Upgrade your Sans by getting EXP from killing players, and unlock new characters with G, or by fusing them. Master a character to evolve them into a stronger version and dominate the other team. As a human, unlock new abilities, select SOULs and weapons that fit your playstyle, and use SOUL combos for extra power. Every weapon, SOUL and SOUL combo is unique, with its own abilities to master. Credits to all the creators of the AUs featured in this game, Toby Fox (creator of Undertale), and the developers of ULC (Undertale: Last Corridor), the game that inspired this one.
Last updated by the developer 25 Jul 2026, 21:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:48 | 76 | no change |
| 24 Aug 2026, 14:37 | 76 | no change |
| 14 Aug 2026, 14:35 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.