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Undertale: Final Judgement [ The Weapon Update ! ]

Undertale: Final Judgement [ The Weapon Update ! ]

A Roblox experience owned by Undertale: Final Judgement Official.

Fighting & PvPENUndertaleAU CharactersFighting

Undertale: Final Judgement [ The Weapon Update ! ] is a fighting-pvp Roblox experience created on 2024-06-03. The game has accumulated 1,119,715 lifetime visits and 3,044 favorites. Currently, zero users are playing. The title holds a 76% like percentage. It features mechanics allowing players to upgrade characters and unlock abilities.

Description (written by the developer; not a statement by this register)

(NOTE: THIS GAME IS BEING REWORKED FROM THE GROUND UP. NEW UPDATES ARE COMIN'! COURTESY OF YA BOI CONEDUDE, THE OWNER NOW.) Yet another Sans vs Chara game, but with its own mechanics. Play as a variety of characters from many AUs, or be the human ready to FIGHT them. Upgrade your Sans by getting EXP from killing players, and unlock new characters with G, or by fusing them. Master a character to evolve them into a stronger version and dominate the other team. As a human, unlock new abilities, select SOULs and weapons that fit your playstyle, and use SOUL combos for extra power. Every weapon, SOUL and SOUL combo is unique, with its own abilities to master. Credits to all the creators of the AUs featured in this game, Toby Fox (creator of Undertale), and the developers of ULC (Undertale: Last Corridor), the game that inspired this one.

Last updated by the developer 25 Jul 2026, 21:21 UTC.

0
playing (measured 10 Aug 2026, 23:36 UTC)
1,119,715
lifetime visits
76%
liked (1,411 👍 / 441 👎)
3,055
favourites (2.7 per 1k visits)
3 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dustdust donation
800 R$
the j donation
400 R$
green donation
200 R$
angery donation!
100 R$
pacifist donation
50 R$
private server commands
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

<MISSING STRING> · other2,083 · 0.00% win
bald sans's gaming room!? · other915 · 0.00% win
Rocky Rockington Fight - By FDY · progression42 · 0.00% win
LOCKED AND LOADED · other37 · 0.00% win
totally serious. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:4876no change
24 Aug 2026, 14:3776no change
14 Aug 2026, 14:3576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.