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HOURGLASS

HOURGLASS

A Roblox experience owned by CoolStuff Inc..

ShooterENtime-manipulationshooterescape

HOURGLASS is a shooter experience created on 2024-06-09. It has recorded 9,494,683 lifetime visits and 90,642 favorites. Currently, 19 users are playing. The title holds a 68% like percentage. The description notes ongoing improvements and inspiration from other titles.

Description (written by the developer; not a statement by this register)

Expect a few bugs at the moment, the game is still being improved and has a lot planned for the future. You wake up in a strange place... Grab that pistol and get going. You are not alone, time is on your side. Steal their weapons as you try to make your escape, there is no reloading after all... Everything here is trying to kill you, make sure you show them hell. DISCLAIMER: THIS IS NOT A SUPER-HOT LIKE GAME WHERE TIME MOVES WHEN YOU MOVE. (For now at least) Inspired by : Glass - Cishshato SUPERHOT - SUPERHOT Team

Last updated by the developer 17 Jul 2026, 06:54 UTC.

19
playing (measured 10 Aug 2026, 20:34 UTC)
9,494,683
lifetime visits
68%
liked (26,882 👍 / 12,557 👎)
90,876
favourites (9.6 per 1k visits)
9 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3412first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
14,286 R$
Donation
7,143 R$
donation
1,429 R$
donation
715 R$
donation
358 R$
donation
143 R$
donation
72 R$
donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Air · other1,465,020 · 53.8% win
Can I speak to your manager? · other493,190 · 31.2% win
Goin' Places · other219,515 · 12.8% win
Feeling Reckless · other177,689 · 10.4% win
Armory · other126,922 · 6.6% win
Warmed Up · other53,486 · 4.5% win
Killing Intent. · other42,094 · 0.00% win
Property Damage · other17,943 · 1.1% win
I have no enemies... · other11,151 · 0.30% win
Death Wish · other4,263 · 0.50% win
Destroy them all... · progression795 · 0.00% win
Are we serious? · other283 · 0.00% win
This Is Too Easy · other225 · 0.00% win
💧︎✋︎✠︎ 💧︎✋︎✠︎ 💧︎✋︎✠︎ · other79 · 0.00% win
BULLSEYE! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3768no change
23 Aug 2026, 20:3768no change
13 Aug 2026, 20:3668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.