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WRAPAROUND OBBY

WRAPAROUND OBBY

A Roblox experience owned by Awesome Obbies :D.

ObbyENparkourhard difficultywraparound mechanic

WRAPAROUND OBBY is an obby genre experience created on 2024-06-22. It records 157 concurrent players, 7,628,028 lifetime visits, a 66% like percentage, and 12,316 favorites.

Description (written by the developer; not a statement by this register)

Are you ready to test your limits? This unique obby features WRAPAROUNDS, a famous and challenging obstacle in the obby world. Less than 1% of players are able to win, so do you have what it takes to beat every stage? SIDE NOTES: -Your progress is saved automatically. -Reset your character by pressing R or the skull button. -Activate shiftlock by pressing shift or the shiftlock button on mobile. tags: obby, platformer, obstacle course, parkour, , tower, hard, impossible, lava, wraparound

Last updated by the developer 10 Jul 2026, 03:10 UTC.

63
playing (measured 21 Aug 2026, 20:54 UTC)
7,702,795
lifetime visits
66%
liked (9,832 👍 / 5,055 👎)
12,557
favourites (1.6 per 1k visits)
22 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6310282.510 August 2026 — 102 players21 August 2026 — 63 players10 August 202621 August 2026
2 measurements spanning 11 days, net -39. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–108 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5463-39
10 Aug 2026, 18:33102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invincibility
650 R$
Magic Carpet
399 R$
Fusion Coil
249 R$
Grappling Hook
249 R$
Boogie Bomb
229 R$
Gravity Coil
149 R$
Speed Coil
129 R$
Radio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,412,620 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6613 August 2026 — 66 % liked21 August 2026 — 66 % liked23 August 2026 — 66 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2066no change
21 Aug 2026, 20:5466no change
13 Aug 2026, 22:2066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.