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Logged Together [2 Player Obby]

Logged Together [2 Player Obby]

A Roblox experience owned by Pot4to Studio.

ObbyENco-opphysics puzzlerage game

Logged Together [2 Player Obby] is an obby experience created on 2024-06-22. The game has accumulated 1,810,738 lifetime visits and 61,031 favorites. It maintains a 67% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

📢 Welcome to Logged Together! ✨ Ever wanted to Carry a Log with a pal? Well.... Now you can Do That! in Logged Together, 2 PLAYERS must Work Together while Holding a Log to Solve Puzzles and Overcome Challenging Obstacles! Make sure to Like👍 and Favorite⭐️ the game! https://www.roblox.com/groups/16695794/Pot4to-Studio#!/about 🔍Tags: Rage Game, Obby Game, Annoying Game, pull, Coop Game, Co-op, 2 Player Game, two player, obby, friend, Chained together

Last updated by the developer 30 Aug 2024, 20:25 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
1,810,738
lifetime visits
67%
liked (581 👍 / 280 👎)
62,619
favourites (34.6 per 1k visits)
22 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Log
100 R$
2x Coins!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,141,144 · 100.0% win
Log Splitter! · other932,436 · 100.0% win
First Milestone! · progression86,765 · 6.2% win
The Ultimate Logger! · other386 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0367no change
24 Aug 2026, 10:3367no change
14 Aug 2026, 10:3267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.