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Seeker vs Hider

Seeker vs Hider

A Roblox experience owned by Panhandle.

Social & hangoutENhide and seekshootercompetitive

Seeker vs Hider is a social-hangout experience created on 2024-07-04. It currently has 837 players online. The game has accumulated 55,361,128 lifetime visits and 188,193 favorites. User engagement metrics show an 85% like percentage. The experience features hide-and-seek gameplay mechanics for both seekers and hiders.

Description (written by the developer; not a statement by this register)

Welcome to the Deadliest Game of Hide and Seek! HIDERS: Stay hidden from the Seeker until the round ends. Once time runs out, it’s your chance to take the Seeker down and win! SEEKER - Find all the Hiders before time runs out. If you don’t, it’s your turn to survive until the end and avoid being taken out! Don’t forget to like, favorite, and join the group! GAME IS IN TESTING. EXPECT BUGS AND SERVER MIGRATIONS CONTROLS PC: C/X - Crouch, Stand R/M1 - Reload F/M1 - Chamber M1 - Fire M2 - Aim P - Ragdoll CONTROLS CONSOLE: A/X - Jump B/⭘ - Crouch, Stand X/☐ - Reload Y/△ - Ragdoll RT - Fire LT - Aim LeftJoyStick - Sprint This is a work of entertainment and should not be seen as a reference to or approval of real-world events. Inspired by Shooter vs Hider, Hide or Die, Murder Mystery 2, Blood Debt, and more ⚠️CHEATING OF ANY FORM WILL RESULT IN A BAN ON ALL ACCOUNTS⚠️

Last updated by the developer 30 Oct 2026, 21:17 UTC.

594
playing (measured 30 Oct 2026, 22:50 UTC)
60,496,829
lifetime visits
85%
liked (69,684 👍 / 12,170 👎)
200,124
favourites (3.3 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1751,15766659410 October 202630 October 2026
500 measurements spanning 21 days, net -253. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–1,304 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
30 Oct 2026, 22:50594-92
30 Oct 2026, 21:50686+5
30 Oct 2026, 20:50681-64
30 Oct 2026, 19:50745+12
30 Oct 2026, 18:50733+22
30 Oct 2026, 17:50711+44
30 Oct 2026, 16:50667+22
30 Oct 2026, 15:50645+19
30 Oct 2026, 14:50626+34
30 Oct 2026, 13:50592+74
30 Oct 2026, 12:50518+86
30 Oct 2026, 11:50432-1
30 Oct 2026, 10:50433+107
30 Oct 2026, 09:50326+47
30 Oct 2026, 08:50279+21
30 Oct 2026, 07:50258-45
30 Oct 2026, 06:50303+2
30 Oct 2026, 05:50301-25
30 Oct 2026, 04:50326-167
30 Oct 2026, 03:50493first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers +
600 R$
WW2 Gun Pack
300 R$
1.5x Extra Seeker Chance
250 R$
M249
200 R$
M27
150 R$
2x Coins
150 R$
Glass Breaker
100 R$
Seeker Sidearm
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome15,838,911 · 69.2% win
pizza time · other145,703 · 1.7% win
shark.png · other142,224 · 2.9% win
Boo · other77,614 · 0.40% win
what happened to folden greddy? · other55,041 · 0.20% win
Phone GUY · other13,466 · 0.10% win
buggy tester · other1,123 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 202630 October 2026
1669 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1669
Measured (UTC)% likedChange
30 Oct 2026, 22:5085no change
30 Oct 2026, 21:5085no change
30 Oct 2026, 20:5085no change
30 Oct 2026, 19:5085no change
30 Oct 2026, 18:5085no change
30 Oct 2026, 17:5085no change
30 Oct 2026, 16:5085no change
30 Oct 2026, 15:5085no change
30 Oct 2026, 14:5085no change
30 Oct 2026, 13:5085no change
30 Oct 2026, 12:5085no change
30 Oct 2026, 11:5085no change
30 Oct 2026, 10:5085no change
30 Oct 2026, 09:5085no change
30 Oct 2026, 08:5085no change
30 Oct 2026, 07:5085no change
30 Oct 2026, 06:5085no change
30 Oct 2026, 05:5085no change
30 Oct 2026, 04:5085no change
30 Oct 2026, 03:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.