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Dare To Cook

Dare To Cook

A Roblox experience owned by DuoTale Studios.

SimulatorENcookingchaossimulation

Dare To Cook is a simulator experience created on 2018-04-15. It has 58,920,341 lifetime visits, 363,857 favorites, and a 77% like percentage. Currently, 16 users are playing. The description notes potential bugs and disclaims responsibility for in-game accidents. Credits are attributed to babymariobebe, Beartikal, BSlickMusic, and MistyPhantom for scripting, building, music, and art respectively.

Description (written by the developer; not a statement by this register)

Are you ready to begin cooking in the most chaotic kitchen out there? Do you Dare To Cook? 🔥🍳 ❗❗ Note: -This game may have bugs (which can be reported in-game) -We are not responsible for any injuries or accidents that may happen in the kitchen Credits: -babymariobebe (Scripting/Building) -Beartikal (Scripting/Building) -BSlickMusic (Music) -MistyPhantom (Game Art)

Last updated by the developer 1 Jun 2026, 01:23 UTC.

16
playing (measured 10 Aug 2026, 13:52 UTC)
58,920,341
lifetime visits
77%
liked (55,967 👍 / 16,578 👎)
363,814
favourites (6.2 per 1k visits)
15 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:528first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Utensil Expert
500 R$
2x Coins
250 R$
Private Servers
175 R$
Fast Worker
150 R$
Quicker Sprint
75 R$
VIP Chef
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Dare To Cook! · welcome14,479,896 · 100.0% win
Met The Creators! · social4,299 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7723 August 2026 — 77 % liked2 September 2026 — 77 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0577no change
23 Aug 2026, 14:0177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.