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Strafe [BETA]

Strafe [BETA]

A Roblox experience owned by STRAFEWORKS.

AdventureENparkourtime trialscity setting

Strafe [BETA] is an adventure experience created on 2025-06-10. It currently has 227 players and 21,612,578 lifetime visits. The game holds 65,916 favorites and maintains a 55% like percentage. These metrics define its current standing within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

Parkour around the vast city of Kazna, Level Up and compete with others on Time Trials. Boundless gears to be found to bring your gameplay to the next level! Please buy our gamepasses and like the game!!!! :pleading: Check settings for key/controller binds, yes you can move the mobile buttons! Private servers have a command menu in the top right for the owner! 1.5x XP on Friday, Saturday and Sunday! -- DEVELOPERS -- Owner, Scripter - Zip (@zlpds) Builder, Scripter - Magpie (@magpie919) Scripter, Animator - Zanzort (@zanzort_cc) Builder - Proxy (@macktur0123) Builder - DumbFounded (@LVuniverseGame) Animator - brobie (@jzb_o) -- SPECIAL THANKS -- Music - Digital Descendant (@digital_dsc) Rog - Rog (@QUAr287c) PARKOUR, District Cascade, UPG, and the whole parkour community. Felix was also here No this game does not have stolen assets/code, everything you see was made in-house. STILL IN BETA

Last updated by the developer 14 Aug 2026, 15:00 UTC.

88
playing (measured 22 Aug 2026, 03:50 UTC)
21,762,328
lifetime visits
56%
liked (18,777 👍 / 15,050 👎)
67,610
favourites (3.1 per 1k visits)
10 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8831019910 August 2026 — 310 players21 August 2026 — 140 players21 August 2026 — 166 players21 August 2026 — 153 players21 August 2026 — 146 players22 August 2026 — 124 players22 August 2026 — 161 players22 August 2026 — 115 players22 August 2026 — 88 players10 August 202622 August 2026
9 measurements spanning 11 days, net -222. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–343 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5088-27
22 Aug 2026, 02:50115-46
22 Aug 2026, 01:50161+37
22 Aug 2026, 00:50124-22
21 Aug 2026, 23:50146-7
21 Aug 2026, 22:50153-13
21 Aug 2026, 21:50166+26
21 Aug 2026, 20:54140-170
10 Aug 2026, 17:53310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DEMOTE VIKKO
20,000 R$
Smoke Alarm [JOKE]
2,000 R$
VIP
400 R$
Dropjet
350 R$
Squimbler
300 R$
Unbounder
200 R$
Grappler
100 R$
Trial Teleporting
100 R$
Glove
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other6,438,963 · 0.00% win
Welcome to Strafe · welcome3,576,849 · 100.0% win
250 Deaths · progression75,828 · 1.3% win
Silver Tower · progression34,386 · 0.80% win
5x Combo · other32,638 · 0.40% win
Beryl Tower · progression10,182 · 0.40% win
15x Combo · other947 · 0.00% win
Level 50 · progression682 · 0.00% win
Level 100 · progression75 · 0.00% win
Elite · other9 · 0.00% win
Special · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

555655.513 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked23 August 2026 — 56 % liked2 September 2026 — 56 % liked13 August 20262 September 2026
11 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3856no change
23 Aug 2026, 16:2356+1
22 Aug 2026, 03:5055no change
22 Aug 2026, 02:5055no change
22 Aug 2026, 01:5055no change
22 Aug 2026, 00:5055no change
21 Aug 2026, 23:5055no change
21 Aug 2026, 22:5055no change
21 Aug 2026, 21:5055no change
21 Aug 2026, 20:5455no change
13 Aug 2026, 16:2155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.