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[UPD] Dying2Parkour DEMO

[UPD] Dying2Parkour DEMO

A Roblox experience owned by RedScarf Studio.

AdventureENopen-worldDying Light inspiredskill progression

[UPD] Dying2Parkour DEMO is an adventure experience on Roblox, created in 2024, with over 8.5 million lifetime visits. It records 85 playing now, a like rating of 82%, 63,811 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Dying2Parkour; an open-world parkour game where you evolve your movement skills to conquer the ever-expanding world! Master your parkour skills, discover hidden routes, and push your limits as you progress through a environment built for exploration and freedom. Currently in its demo stage, Dying2Parkour offers a glimpse into what’s to come. Future updates will introduce new features such as skill trees, minigames, party systems, time trials, gears, and more, all designed to enhance the gameplay and make the game seem more alive. Inspired by the Dying Light franchise, Dying2Parkour reimagines its core parkour mechanics into a new and standalone experience with its own style and identity.

Last updated by the developer 14 Aug 2026, 02:39 UTC.

85
playing (measured 9 Sept 2026, 04:50 UTC)
8,518,558
lifetime visits
83%
liked (21,550 👍 / 4,531 👎)
65,881
favourites (7.7 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

85746415.510 August 20269 September 2026
439 measurements spanning 29 days, net -268. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 439
Measured (UTC)PlayersChange
9 Sept 2026, 04:5085-42
9 Sept 2026, 03:50127-10
9 Sept 2026, 02:50137-48
9 Sept 2026, 01:50185-25
9 Sept 2026, 00:50210-1
8 Sept 2026, 23:50211-18
8 Sept 2026, 22:50229+6
8 Sept 2026, 21:50223-16
8 Sept 2026, 20:50239-23
8 Sept 2026, 19:50262-101
8 Sept 2026, 18:50363+16
8 Sept 2026, 17:50347-99
8 Sept 2026, 16:50446+14
8 Sept 2026, 15:50432+66
8 Sept 2026, 14:50366+17
8 Sept 2026, 13:50349-14
8 Sept 2026, 12:50363+64
8 Sept 2026, 11:50299+59
8 Sept 2026, 10:50240+19
8 Sept 2026, 09:50221first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828382.513 August 202622 October 2026
446 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 446
Measured (UTC)% likedChange
22 Oct 2026, 22:4983no change
12 Oct 2026, 22:4883+1
2 Oct 2026, 22:4882no change
22 Sept 2026, 22:4782no change
12 Sept 2026, 22:4782no change
9 Sept 2026, 04:5082no change
9 Sept 2026, 03:5082no change
9 Sept 2026, 02:5082no change
9 Sept 2026, 01:5082no change
9 Sept 2026, 00:5082no change
8 Sept 2026, 23:5082no change
8 Sept 2026, 22:5082no change
8 Sept 2026, 21:5082no change
8 Sept 2026, 20:5082no change
8 Sept 2026, 19:5082no change
8 Sept 2026, 18:5082no change
8 Sept 2026, 17:5082no change
8 Sept 2026, 16:5082no change
8 Sept 2026, 15:5082no change
8 Sept 2026, 14:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.