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[UPD] Dying2Parkour DEMO

[UPD] Dying2Parkour DEMO

A Roblox experience owned by RedScarf Studio.

AdventureENopen-worldDying Light inspiredskill progression

[UPD] Dying2Parkour DEMO is an adventure experience created on 2024-08-04. It has accumulated 7,379,577 lifetime visits and 55,052 favorites. Currently, 370 users are playing. The experience holds an 82% like percentage. The description indicates it is an open-world parkour game in its demo stage, inspired by the Dying Light franchise, with planned future updates.

Description (written by the developer; not a statement by this register)

Welcome to Dying2Parkour; an open-world parkour game where you evolve your movement skills to conquer the ever-expanding world! Master your parkour skills, discover hidden routes, and push your limits as you progress through a environment built for exploration and freedom. Currently in its demo stage, Dying2Parkour offers a glimpse into what’s to come. Future updates will introduce new features such as skill trees, minigames, party systems, time trials, gears, and more, all designed to enhance the gameplay and make the game seem more alive. Inspired by the Dying Light franchise, Dying2Parkour reimagines its core parkour mechanics into a new and standalone experience with its own style and identity.

Last updated by the developer 14 Aug 2026, 02:39 UTC.

323
playing (measured 5 Sept 2026, 07:50 UTC)
8,310,420
lifetime visits
82%
liked (19,232 👍 / 4,164 👎)
59,228
favourites (7.1 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

11674643132310 August 20265 September 2026
346 measurements spanning 26 days, net -30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–841 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 346
Measured (UTC)PlayersChange
5 Sept 2026, 07:50323+68
5 Sept 2026, 06:50255+8
5 Sept 2026, 05:50247-1
5 Sept 2026, 04:50248+39
5 Sept 2026, 03:50209-92
5 Sept 2026, 02:50301+3
5 Sept 2026, 01:50298+35
5 Sept 2026, 00:50263-26
4 Sept 2026, 23:50289-46
4 Sept 2026, 22:50335+30
4 Sept 2026, 21:50305-68
4 Sept 2026, 20:50373-111
4 Sept 2026, 19:50484-5
4 Sept 2026, 18:50489-29
4 Sept 2026, 17:50518-3
4 Sept 2026, 16:50521-15
4 Sept 2026, 15:50536+17
4 Sept 2026, 14:50519+65
4 Sept 2026, 13:50454+69
4 Sept 2026, 12:50385first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 20265 September 2026
348 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 348
Measured (UTC)% likedChange
5 Sept 2026, 07:5082no change
5 Sept 2026, 06:5082no change
5 Sept 2026, 05:5082no change
5 Sept 2026, 04:5082no change
5 Sept 2026, 03:5082no change
5 Sept 2026, 02:5082no change
5 Sept 2026, 01:5082no change
5 Sept 2026, 00:5082no change
4 Sept 2026, 23:5082no change
4 Sept 2026, 22:5082no change
4 Sept 2026, 21:5082no change
4 Sept 2026, 20:5082no change
4 Sept 2026, 19:5082no change
4 Sept 2026, 18:5082no change
4 Sept 2026, 17:5082no change
4 Sept 2026, 16:5082no change
4 Sept 2026, 15:5082no change
4 Sept 2026, 14:5082no change
4 Sept 2026, 13:5082no change
4 Sept 2026, 12:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.