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Amazing Digital Circus Elevator

Amazing Digital Circus Elevator

A Roblox experience owned by Psychic Studios!.

RoleplayENroleplaysurvival horrorsimulator

Amazing Digital Circus Elevator is a roleplay experience created on 2024-07-24. It has accumulated 8,128,203 lifetime visits and 18,293 favorites. Currently, 52 players are active. The game holds an 81% like percentage. The description notes alpha release on 26/07/2024 and claims parody status regarding The Amazing Digital Circus IP.

Description (written by the developer; not a statement by this register)

Welcome To The Amazing Digital Circus Elevator Alpha Release: 26/07/2024 You can do all sorts in this game such as roleplay, simulator, and survive the killer. Each floor is unique and themed around the popular show! Note: We do not own the IP of The Amazing Digital Circus and this game exists as a parody Message for Credit/Removal

Last updated by the developer 15 Jul 2026, 00:40 UTC.

52
playing (measured 10 Aug 2026, 18:15 UTC)
8,128,203
lifetime visits
81%
liked (6,640 👍 / 1,575 👎)
18,463
favourites (2.3 per 1k visits)
24 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1555first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chibi Pack!
500 R$
Easter Pack!
450 R$
Vip
350 R$
Christmas Pack!
275 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome3,515,603 · 73.3% win
Parkour Pro · progression626,054 · 11.2% win
Angelic Escape! · progression160,291 · 5.9% win
Finest Tea · other70,474 · 4.9% win
Performist! · other61,197 · 2.8% win
Fired From Spudsy's · other43,957 · 5.3% win
HUMANS... · other18,876 · 5.7% win
Supreme Employee · other820 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:4881no change
13 Aug 2026, 21:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.