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stud rush [ALPHA]

stud rush [ALPHA]

A Roblox experience owned by [[ pickle productions ]].

ShooterENwave-basedroguelikemultiplayer

stud rush [ALPHA] is a shooter experience created on 2024-08-02. It has recorded 578,645 lifetime visits and 4,338 favorites. The current player count is 0. The experience holds an 82% like percentage. The description indicates the game is in an unpolished alpha state and was discontinued due to policy changes.

Description (written by the developer; not a statement by this register)

--[[ GAME IS IN A VERY UNPOLISHED STATE, EXPECT LOTS OF BUGS TO OCCUR ]]-- --[[GAME DISCONTINUED DUE TO ROBLOX POLICY CHANGES WE'RE MOVING TO UNITY ]]-- a stud-themed wave-based rougelike where you're a stud --[[ NOTICE ]]-- Game is hard, but not unforgiving. Expect to lose a few times before you get good. This game is meant to be played in groups of 2+. Playing solo is not recommended for new players. Mobile is not fully supported. Any community feedback is greatly appreciated! (Please note that our development team is small, so be a bit patient with us) --[[ DEFAULT CONTROLS ]]-- [M2] - reload/block [CTRL/C | ButtonL3] - dash [F | ↑] - offhand [Q,E,R,T,G,Z,X,V,B | Ⓧ,Ⓑ,←,→,↓] - abilities [Z,X | Ⓧ] - interact --[[ CREDITS ]]-- @GoRoboTech - lead scripter and developer @Hewbutlesstired - game designer and developer @pineapple4293 - modeler and developer @RydenHk7 - thumbnail artist @Strikeed - artist for manual, thumbnail, and some talents @caylslice79 - music artist

Last updated by the developer 26 Jul 2026, 12:25 UTC.

0
playing (measured 12 Aug 2026, 05:15 UTC)
578,645
lifetime visits
82%
liked (1,370 👍 / 307 👎)
4,336
favourites (7.5 per 1k visits)
2 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

very generous donation
1,000 R$
generous donation
500 R$
big donation
100 R$
donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

congratulation · other4,829 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0382no change
14 Aug 2026, 20:0182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.