stud rush [ALPHA]
A Roblox experience owned by [[ pickle productions ]].
ShooterENwave-basedroguelikemultiplayer
stud rush [ALPHA] is a shooter experience created on 2024-08-02. It has recorded 578,645 lifetime visits and 4,338 favorites. The current player count is 0. The experience holds an 82% like percentage. The description indicates the game is in an unpolished alpha state and was discontinued due to policy changes.
Description (written by the developer; not a statement by this register)
--[[ GAME IS IN A VERY UNPOLISHED STATE, EXPECT LOTS OF BUGS TO OCCUR ]]-- --[[GAME DISCONTINUED DUE TO ROBLOX POLICY CHANGES WE'RE MOVING TO UNITY ]]-- a stud-themed wave-based rougelike where you're a stud --[[ NOTICE ]]-- Game is hard, but not unforgiving. Expect to lose a few times before you get good. This game is meant to be played in groups of 2+. Playing solo is not recommended for new players. Mobile is not fully supported. Any community feedback is greatly appreciated! (Please note that our development team is small, so be a bit patient with us) --[[ DEFAULT CONTROLS ]]-- [M2] - reload/block [CTRL/C | ButtonL3] - dash [F | ↑] - offhand [Q,E,R,T,G,Z,X,V,B | Ⓧ,Ⓑ,←,→,↓] - abilities [Z,X | Ⓧ] - interact --[[ CREDITS ]]-- @GoRoboTech - lead scripter and developer @Hewbutlesstired - game designer and developer @pineapple4293 - modeler and developer @RydenHk7 - thumbnail artist @Strikeed - artist for manual, thumbnail, and some talents @caylslice79 - music artist
Last updated by the developer 26 Jul 2026, 12:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 05:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:03 | 82 | no change |
| 14 Aug 2026, 20:01 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.