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stud rush [ALPHA]

stud rush [ALPHA]

A Roblox experience owned by [[ pickle productions ]].

ShooterENwave-basedroguelikemultiplayer

stud rush [ALPHA] is a shooter experience created on 2024-08-02. It has recorded 578,645 lifetime visits and 4,338 favorites. The current player count is 0. The experience holds an 82% like percentage. The description indicates the game is in an unpolished alpha state and was discontinued due to policy changes.

Description (written by the developer; not a statement by this register)

--[[ GAME IS IN A VERY UNPOLISHED STATE, EXPECT LOTS OF BUGS TO OCCUR ]]-- --[[GAME DISCONTINUED DUE TO ROBLOX POLICY CHANGES WE'RE MOVING TO UNITY ]]-- a stud-themed wave-based rougelike where you're a stud --[[ NOTICE ]]-- Game is hard, but not unforgiving. Expect to lose a few times before you get good. This game is meant to be played in groups of 2+. Playing solo is not recommended for new players. Mobile is not fully supported. Any community feedback is greatly appreciated! (Please note that our development team is small, so be a bit patient with us) --[[ DEFAULT CONTROLS ]]-- [M2] - reload/block [CTRL/C | ButtonL3] - dash [F | ↑] - offhand [Q,E,R,T,G,Z,X,V,B | Ⓧ,Ⓑ,←,→,↓] - abilities [Z,X | Ⓧ] - interact --[[ CREDITS ]]-- @GoRoboTech - lead scripter and developer @Hewbutlesstired - game designer and developer @pineapple4293 - modeler and developer @RydenHk7 - thumbnail artist @Strikeed - artist for manual, thumbnail, and some talents @caylslice79 - music artist

Last updated by the developer 26 Jul 2026, 12:25 UTC.

0
playing (measured 12 Aug 2026, 05:15 UTC)
578,645
lifetime visits
82%
liked (1,394 👍 / 308 👎)
4,378
favourites (7.6 per 1k visits)
2 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

very generous donation
1,000 R$
generous donation
500 R$
V.I.P
200 R$
big donation
100 R$
donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

congratulation · other4,864 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:3082no change
13 Oct 2026, 23:2382no change
3 Oct 2026, 23:2282no change
23 Sept 2026, 23:2182no change
13 Sept 2026, 22:0682no change
3 Sept 2026, 21:5282no change
24 Aug 2026, 20:0382no change
14 Aug 2026, 20:0182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.