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Cursed Dungeon Obby

Cursed Dungeon Obby

A Roblox experience owned by U8DEV.

ObbyENcursed themestage progressiongroup rewards

Cursed Dungeon Obby is a Roblox experience created on 2024-08-06. It currently has 109 players and 1,689,248 lifetime visits. The game holds 8,049 favorites and a 59% like percentage. It features 50 stages and four leaderboards. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

GROUP MEMBERS GET A TITLE ABOVE THEIR HEAD IN-GAME, and +50 curse points! (Please like the game too, it would help a lot!) Private servers are now FREE! Make your way through various challenging stages in an attempt to reach the end of the obby, there you will also find 4 leader boards with the top players in the game. Go through the door at the end to receive a Win! There are 50 stages Game is created by @U8DEV

Last updated by the developer 20 Aug 2026, 06:53 UTC.

92
playing (measured 21 Aug 2026, 21:50 UTC)
1,738,590
lifetime visits
60%
liked (1,562 👍 / 1,051 👎)
8,945
favourites (5.1 per 1k visits)
6 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7310086.511 August 2026 — 73 players21 August 2026 — 100 players21 August 2026 — 92 players9211 August 202621 August 2026
3 measurements spanning 11 days, net +19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–104 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5092-8
21 Aug 2026, 20:54100+27
11 Aug 2026, 00:0273first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Tool
299 R$
2x Curse Points
149 R$
Fusion Coil [25% off]
149 R$
Jump Coil
99 R$
Speed coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Cursed Dungeon Obby! · welcome955,910 · 100.0% win
10 Stages · progression458,297 · 100.0% win
20 Stages · progression240,248 · 65.3% win
30 Stages · progression103,313 · 33.8% win
100 Death's · collection97,065 · 31.5% win
40 Stages · progression75,460 · 26.7% win
50 Stages · progression44,382 · 19.3% win
First Win! · progression41,151 · 16.2% win
You met the Owner! · social5,701 · 0.00% win
1,000 Death's · progression429 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

596059.514 August 2026 — 59 % liked21 August 2026 — 59 % liked21 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
5 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:2060+1
24 Aug 2026, 11:3259no change
21 Aug 2026, 21:5059no change
21 Aug 2026, 20:5459no change
14 Aug 2026, 11:3159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.