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World's Hardest Obby

World's Hardest Obby

A Roblox experience owned by Parkour Central.

ObbyENObbyParkourChallenge

Description (written by the developer; not a statement by this register)

🔴 I dare you to beat the WORLD'S HARDEST OBBY on Roblox! Only TRUE masters can reach the end. Challenge yourself at the ultimate rage-inducing platforming adventure where precision and skills are required to complete difficult stages. Will you do what it takes to conquer the most painful obstacle course? ⭐ Complete levels and tasks to unlock accessories in-game for showing off your achievements! 👍 Leave a thumbs up and join the group to get 2 FREE SKIPS: https://www.roblox.com/groups/33853572/JOIN 👍 Premium members get a FREE SKIP, a halo, and a trail. You can turn on LDM in settings to boost performance. Inspired by DON'T Stop Obby: https://www.roblox.com/games/8500690972/DONT-Stop-Obby Tags: Parkour, Platformer, Obby, Worlds Hardest, Hard, Hardest, Rainbow, Fun, Mega, Easy, Challenging, Difficult, Extreme, Impossible, Difficulty Chart, DCO, EToH, JToH, Adventure

Last updated by the developer 10 Jul 2026, 03:06 UTC.

32
playing (measured 10 Aug 2026, 16:03 UTC)
14,234,119
lifetime visits
75%
liked (22,974 👍 / 7,806 👎)
52,342
favourites (3.7 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Membership
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your Journey Begins · welcome6,874,716 · 100.0% win
Getting Started · welcome2,965,911 · 67.1% win
Things Get Interesting · progression1,383,096 · 34.0% win
Ramping Things Up · other751,526 · 19.1% win
You're Getting There · progression361,025 · 8.1% win
Ramping Up Difficulty · progression153,506 · 3.8% win
Halfway Point Reached · progression85,017 · 2.0% win
Death Wish · other46,952 · 2.8% win
Getting Serious · other31,871 · 0.80% win
It's Getting Wicked · progression14,122 · 0.50% win
Stairway To Hell · progression8,516 · 0.00% win
Gateway of Hell · progression5,715 · 0.00% win
Supporter · other5,170 · 0.00% win
Welcome To Hell · welcome4,368 · 0.00% win
How Did We Get Here? · other1,026 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2075no change
23 Aug 2026, 18:0875no change
13 Aug 2026, 18:0675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.