Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ICE & LAVA] Elemental Warzone

[ICE & LAVA] Elemental Warzone

A Roblox experience owned by Elemental Forge.

Fighting & PvPENelemental combatbattlegroundspvp

[ICE & LAVA] Elemental Warzone is a fighting-pvp experience created on 2024-08-12. The game has accumulated 4,096,725 lifetime visits and 50,088 favorites. Currently, 6 users are playing. The title holds an 88% like percentage. It is based on Elemental Battlegrounds by Gamer Robot.

Description (written by the developer; not a statement by this register)

🎉 USE CODE: 15KLikes Next code at 20K Likes! 🔥 Jump into epic magic battles, explore maps, collect Shards & Gems while you discover more about the Elements! ✨ This is an Experience based on Elemental Battlegrounds by Gamer Robot. ✨ Play with friends to get +10% EXP boost for each friend you play with! ⚡CHANGE LOG: Added Ice and Lava, Water skins, and a LOT of balance changes! 🎮PC Controls: Double-tap WASD -> dash Ctrl / Cmd -> sprint Press G -> stun-breaking Mana Burst More settings at the bottom left of the screen! ⚙️Change these settings for Performance: Particle Quality (Adjusts VFX) Crater Quality (Adjusts Rock Debris) Enable SpecialMeshes (Toggles some 3D VFX) Fast Mode (Toggles map textures)

Last updated by the developer 5 Aug 2026, 23:06 UTC.

6
playing (measured 10 Aug 2026, 17:17 UTC)
4,096,725
lifetime visits
88%
liked (17,448 👍 / 2,443 👎)
50,074
favourites (12.2 per 1k visits)
12 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
1,299 R$
VIP
399 R$
Aura
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression220,841 · 9.6% win
Rookie · welcome105,318 · 3.8% win
Level 25 · progression78,221 · 3.8% win
Level 50 · progression31,410 · 1.9% win
Everyone Starts Somewhere · welcome22,473 · 7.7% win
Wizard · other13,867 · 1.0% win
Level 75 · progression13,379 · 1.9% win
Level 100 · progression7,993 · 2.9% win
Toxin Proof · other5,380 · 0.00% win
Alpha Test · welcome5,218 · 0.00% win
The Calm Before The Storm · other4,327 · 1.0% win
Limit Break · progression3,910 · 1.0% win
Impending Doom · other3,179 · 2.9% win
Level 150 · progression1,819 · 0.00% win
Who Needs To Respawn Anyway? · other1,776 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1688no change
14 Aug 2026, 03:1588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.